Doraemon: Nobita to Fukkatsu no Hoshi
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Even Doraemon and his friends in the cover art are disappointed with the awful quality of this game, yeah really this prove how bad it is.
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Doraemon: Nobita to Fukkatsu no Hoshi (ドラえもん のび太と復活の星) is a video game developed by SAS Sakata and published by Epoch on February 16, 1996 for the PlayStation, followed by a reprint on December 3, 1998, and for the Sega Saturn on March 15, 1996 only in Japan, it is the sequel to Doraemon 4: Nobita to Toki no Okoku on the SNES, which was released in December 15, 1995, 3 months before this game.
The game received extremely negative reviews by critics and players and even calling it as not only one of the worst games of the franchise, but also one of the worst games on both the Sega Saturn and the PlayStation.
Gameplay (ゲームプレイ)
Doraemon: Nobita to Fukkatsu no Hoshi is a platformer with action game elements, and it plays similarly to the SNES games, despite being a bit different than them.
There's also 8 levels (9 if you count the level 0) in the game, with no option to select your levels, in some levels you can also getting in the location that you want.
Plot (プロット)
During winter vacation, Nobita and his friends agree to Gian's proposal to "adventure an unknown planet" and go on a space trip. However, during the flight, the spaceship collides with something and breaks down. Nobita and his friends crash-land on a nearby star, but when they go to look around, they are attacked by mysterious robots on that planet. At that moment, a robot named Pretan appears and go join Doraemon and his friends to their adventure.
Why It Doesn't Deserve Dorayaki (どら焼きに値しない理由)
- The main problem with this game is that it completely lacks the charm of Doraemon 4: Nobita to Toki no Okoku and is even a rehash of it, since the story is similar, but much worse, the reason why its similar is because of the fact that it also takes place in space and that they need to save the place where they land, this doesn't even make for a great game since it is much worse and the story is full of plot holes and poor new characters that are very bland and not interesting.
- The graphics are quite awful, even for a PS1 and Sega Saturn game released in 1996. They are so bad to the point of even being a massive downgrade from the SNES Doraemon games, even Sonic 3D Blast, a game for the Sega Saturn and Sega Genesis, looks better than this, an example of this would be the terrible sprites work that is surprisingly bad for a game made by Epoch, in which most of their games had good graphics and sprite work, but here this game is basically forbidden of this category.
- Not to mention, some of the bosses look unfinished in the PS1 or Saturn version; for example, the first boss in the first level on the PlayStation version had better modeling than the Saturn version, not only that, but the boss was already poorly made, so the Saturn version had made this boss looking much worse than it's already was.
- Some of the 3D models, mainly the bosses, disappear randomly, making the kids even more scared, this shows how rushed this game is. Not to mention that due to how even worse the models of the bosses are in the Sega Saturn version, it is even worse in that version.
- Also, making a combination of both 2D and 3D if the graphics are ugly and horrible is an extremely bad idea even for a PS1 game, some games like Klonoa: Door to Phantomile or even Mario Party on N64 had this style of graphics, in these games howewer it's was much better executed and the graphics in both games are beautiful, even though these games came out later than this.
- Also the 3D is even worse than the terrible 2D graphics of this game since they are extremely polygonal and horrendous to look at, in fact it so bad that it's almost comparable to Bubsy 3D, which says a lot considering how bad the graphics we're in Bubsy 3D.
- Games such as Tekken along with its sequel, Bomberman World, Rayman, Ridge Racer, Crash Bandicoot, Rapid Reload and Twisted Metal all look better and these were released between 1994-1996.
- Even games such as Asterix on Master System, Bomberman '94, Sonic the Hedgehog 2 along with its sequel, Kirby Super Star, Pac-Mania, Mega Man 2 and Mega Man: The Wily Wars and the Doraemon SNES games all look better and these were released between 8 and 16-bit eras, and some of these games were released and made in the 80s.
- Also the backgrounds are horribly bad, even for a 1996 PS1 and Sega Saturn game, to the point that it looks like it was taken from Dragon Ball Z: Ultimate Battle 22 (which was released in 1995 in Japan), but was somehow made even worse to the point that many Sega Genesis games including it's Doraemon game on it looking much better than this.
- Awful 2D sprites for all the characters; they feel like they were either ripped from a Mode 7 SNES intro, or either being ripped from Mortal Kombat but it doesn't fit the Doraemon characters at all, since they come from an anime. Not only that, but as said in the previous pointer, the sprite work is surprisingly bad for a game made by Epoch and especially for a Doraemon game, as most of them had good graphics, but this game is somehow absent from that category, not to mention that most characters barely had any face (especially Shizuka).
- Doraemon's sprite, much like the other characters, is a massive downgrade from his SNES games' counterpart, since here you can barely see his face and he is more blurry than the SNES games, as in these games, he (along with his friends) look like they we're drawn with hands, howewer he still isn't as bad as most other sprites of the main characters.
- Nobita's sprite is as poor and even worse than the sprite of Doraemon since he looks awkward and very blurry again, not to mention that again you can barely see his face.
- Suneo's sprite is even worse than both Doraemon's and Nobita's sprites, since his color scheme is very washed out and his sprite is downright creepy, and again you can barely see his face, but this problem here is much worse than both Nobita's and Doraemon's sprites.
- Shizuka's sprite is quite terrible and possibly the worst sprite out of any characters, and her color scheme is washed out, not to mention that much like the other characters sprites, you can barely see her face, but this problem was cranked to eleven for her, compared to most of the other characters.
- Gian's sprite had a bad sprite too, since you barely see his face (even more than Suneo, Nobita and Doraemon), and his color scheme is very washed out, since it almost looks like he wears a red shirt, rather than a orange shirt.
- There's too many enemies on screen, much like Fantasia on the Genesis (although in this case, that game was even worse than this Doraemon game), which can make the game pretty difficult for no reasons at all, especially if you would struggle killing them if there are many enemies on the screen, not to mention that while some of the SNES games are challenging in term of difficulty, they still aren't as unfair and not badly designed unlike this game.
- In fact, the Saturn version has fewer enemies than the PS1 version, meaning that the PS1 version has artificial difficulty, which is one of the worst types of difficulty to ever exist, especially for a platform game.
- This also cause many difficulty spikes in a lot of levels, especially the level 7 where it's extremely terrible and makes this level way too difficult, especially in the PS1 version, making this version almost worse than the Sega Saturn port (which is even worse due to the abysmal framerate, see more info about that below).
- For example, the level 6, which had an absolutely horrible amount of enemies that are poorly placed to the point of making the level nearly impossible to beat, especially for the newbies, not to mention that this level is extremely long even by the game's standards, the enemies in that level are also off course very annoying to deal with since they get some projectiles that they throw at you, and they are hard to dodge, this is also the reason why this game is considered to be one of the worst Doraemon games of all times since the difficulty spike and level design are so abysmal that they ruined the entire game.
- The intro is absolutely terrible and the absolute worst you can ever see in a Doraemon game, since all you see is Doraemon's fly with an extremely poor animation that is almost comparable to the horrible intro and animation of The 3D Adventures of Sailor Moon which also had an extremely terrible intro that is even worse than this Doraemon game intro, with horrible animation. In fact, no words can describe how awful the intro is, especially compared to the awesome SNES games that had great intro.
- Not to mention that Doraemon's model is quite creepy and can be a nightmare fuel for some childrens, and in some cases, the adults, since he barely had any face expression and he does a creepy smile (it would never had been if it wasn't for his awful character model in this intro).
- The only thing that isn't bad about the intro is that there's the Doraemon theme song, which is even more faithful than the SNES games, since the PS1 had CD quality speakers. Although it's doesn't say much.
- The color palette is again off, just like the rest of the game, since it's almost washed out and downright hideous with horrendous lightning and with the awful animation given to Doraemon, it makes this even worse to look at.
- In fact it so bad that it's look like it was animated by a 7 year-old, no, we are not kidding about this.
- If you jump from the back, you will most likely fall instead of landing on another platform. Even if you use the camera, it's useless. So it's based on luck if you land on the platform, this is a perfect example of how not to do bad controls for making an awesome game.
- This is also likely because of the awful controls of this game that are extremely broken compared to most Doraemon games, since in other Doraemon platformer, it was both stiff and was quite tight compared to this game, see the pointer below that say why the controls are poor.
- It's also doesn't help by the terrible level design and gameplay mechanics that are extremely bad and the jumps is so clunky that you may accidentally get hit by enemies sometime or in the level 6, you will probably have a hard time to jump on the jelly not only because of the awful jump controls, but also the poor collision detection and hit detection.
- This also shows how much of a downgrade this game is compared to the SNES Quatrilogy and the game is even a downgrade from the Sega Genesis game.
- Altrough they are not the worst, the controls are still pretty poor, clunky and are a massive downgrade from the SNES games, especially from Doraemon 2: Nobita no Toys Land Daibouken and Doraemon 3: Nobita to Toki no Hougyoku and to a lesser extent, Doraemon 4: Nobita to Toki no Okoku and last one, Doraemon: Nobita to Yousei no Kuni, as Doraemon and his friends are very slippery to control, and when they run, they are so fast that it can make you get a cheap death.
- This is especially true with the jump, since this game was so badly made, compared to the SNES games that it's even goes as far as making the jumps really stiff and clunky.
- Even the movement is slippery since you may accidentally fall in a pit due to how terrible they are, especially if you playing with Suneo or Shizuka, as they are the fastest characters and they can have this problem being bigger for them due to this reason.
- The controls also feel and possibly are unresponsive sometimes, since they are so massively downgraded from the SNES games, this will especially be a problem for levels 6, 7 and possibly the level 8.
- The Sega Saturn version has way too much slowdown and had an absolutely abysmal framerate, much like Sonic the Hedgehog Genesis (which is somehow even worse than this game) or Castlevania: Symphony of the Night (Sega Saturn) (although that port wasn't as bad as this game and was just flawed to say the least) compared to the PS1 version. In fact it's so bad that it's one of the main reasons why this game was considered to be one of the worst games on the Sega Saturn and even one of the worst Doraemon games (this also counts for the PS1 version).
- This is especially noticeable when you are in the level 1, where it feels like there's only 20 or even 15 fps, almost as bad as Sonic the Hedgehog Genesis!
- This could also make the game almost unplayable at times due to how abysmal the framerate is in that port, and considering the poor controls, it makes this much worse than it's already is.
- The credits' sequence is extremely long, and lasts 7 minutes, not even the 16-bit Doraemon games had a credits' sequence this long, not to mention that at the times it was one of the longest credits' sequence due to how bad the sequence really is.
- All you do in each level is get to the goal ring. That's it. No sections where you fly with the Take-Copter, no minigames, nothing; just get to the goal ring and the level is finished, even the SNES games had some of these gameplay phases, showing how effortless this game is.
- Weapons other than the "Atar Gun" are really poor and underpowered, since they mostly have horrible hit detection or being weak in general, much like Mega Man X6 weapons.
- The "Atar Gun" is a weapon that fires bullets that automatically track the enemy, but since the attack power is the same for all weapons, there is no reason to use other weapons that are difficult to hit. Especially since "Atar Gun" has the fastest rate of fire.
- For the time being, the ``shock gun, which stops the enemy's movement, is the only countermeasure against obstacles that cannot be defeated, and the ``air cannon, which allows bullets to penetrate the enemy in a straight line, has many bullets lined up. If there is, it can be wiped out and there are uses.
- However, even with that in mind, the "Atar Gun", which can home even enemies off-screen or on a different line, is overwhelmingly too convenient. In addition, "Small Light" has a fairly short firing range and cannot be fired continuously, so there is no way to follow up.
- It was thought that this was the case, but in fact, a later verification with the PS reprint revealed that it was possible to defeat enemies in the underground ruins, which normally cannot be defeated, if they were in a stationary state. In this case, using the ``Atar Gun will only increase the damage, and if the enemy moves, you will have to use the ``Shock Gun to deal with it, but before you make any moves, you can use the ``Small Light to deal with it easily. It is also highly effective against trash that falls from orbital elevators, and can deal 5 damage where other weapons would do 1 damage and special weapons would have no effect. However, there are no hints, so if you don't know about it, you won't notice it.
- Horribly compressed images in the PS1 version, much like Ojamajo Doremi Dokkan: Nijiiro Paradise on the same console (even though that game came out in 2002 and the image quality was not as bad as this game).
- Playing as Doraemon's friends is useless, just like in Doraemon 2: Nobita and the Toy Kingdom (despite being an awesome game). Gian, Shizuka, Nobita, and Suneo are just reskins of Doraemon, so why can't each character have their own abilities?
- Gian cannot punch enemies and use his singing as an on-screen kill or pick-up and throw things, even though he's the strongest (in the manga).
- Shizuka cannot slap enemies with a melee or stun attack, even though she is the fastest of all characters.
- Suneo cannot have a double jump or have the ability to use the invisible cloth for a short time.
- Nobita, since he's the slowest character in the series, can't outrun Gian and can't defend himself at all, and yet he cannot use the air pistol or the toy troops to defend himself.
- Most characters have no weight to them, as they fall like rocks. Much like Bubsy in Bubsy 3D.
- The loading times are long, and they are on par with Sonic '06 or Mega Man X7's loading times, meaning players can be a bit bored while looking at the loading screens, thanks to how long they are.
- On top of that, most, if not all, of the characters on the loading screen look like plush, especially Doraemon himself (though at least he looks really funny).
- Not to mention that it's even more boring to look at than these both games since they are very bland with only a blue background and a character. That's it, nothing else.
- The perspective is quite poor for most levels and you can't see the next foothold to jump to and end up falling.
- There is a viewpoint change button, which allows you to check the line in front of you, but it cannot be used unless you stop and it only temporarily widens your field of view, so it is not very useful.
- In some stages, it is necessary to climb onto the roof of a glass scaffolding, but the hole in the roof is difficult to see, so you have to jump many times to figure out where the hole is.
- The Saturn version's voice clips are of noticeably worse quality than the PS1 version, due to heavy compression, due to obiously being in less good quality when it's came for the audio.
- Absolutely terrible hit detection that is even worse than Bubsy in Claws Encounters of the Furred Kind or R-Type 3 on GBA and is more importantly so much worse than the SNES games and to a lesser extent, the Sega Genesis game, since here it's will sometime not hit an enemy or you will normally land on a platform, but fall off due to how bad it can be, this is possibly because of how bad the jump is.
- This also make some boss fights extremely tedious and annoying since some of them are very hard and your weapon can give you trouble with them and make them much harder than it's supposed to be, thank to how bad the hit detection in this game is.
- Some of the platforming sections are extremely hard because of this, since the game is so poorly designed that it even had horribly glitchy hit detection that makes the platforming being hard due to the fact that you will not land on the platform despite that you would normally get on it.
- Some of the bosses, such as the one in the rock levels in level 2, had absolutely horrible hit detection that make them nearly impossible to hit and they somehow got a better hit detection than you at times, making them horribly hard and frustrating.
- Another horrible problem of this would be when the enemies look like they would not hit you, but due to how horrible the hit detection is, then you will still get hit by the enemies due to how horribly unbalanced it is, not to mention that your weapon is the contrary, as they would have a hard time to hit the enemies, making the hit detection very unbalanced and feel like it's rushed, like the rest of the game.
- The gameplay is like a poor man version of Mega Man, mostly due to the weapons, while the SNES games have some weapons that are like Mega Man, it was still original and doesn't feel like a rip-off, unlike this game.
- There's many levels with terrible level design, especially on the PS1 version since in that version there's more enemies on the screen. These include:
- The Level 0 is a very bland level that is just here for a sort of tutorial, the only thing that will make the stage difficult is the awful jumping controls but at least it's not as bad as the later levels.
- The level 1 is pretty much a maze and it's very tedious to playthough, since it's very easy to get lost and the awful camera doesn't help either, it's also had tedious gimmicks and mechanics that is extremely awful, although this is not even the worst level of the game.
- The level 3 where you get run by a gigantic dangerous creature, but you will lose a few of the characters because it's impossible to not die in that level, and also the first part of the level is not any better, although if you know where to go, the stage is extremely short and can be finished in 3 minutes.
- The level 4: in that level you can choose your own level. The water level is the worst one because it's so easy to get lost and you can easily kill your playtrough with it. It's also very maze-like, and it's quite frustrating due to how bad it is, there's also some dreadful enemies' placements that are some of the worst in the game after the level 6 enemies' placements.
- The train level is no better as there's a lot of enemies that come at you, especially in the PS1 version due to having more enemies than the Sega Saturn version, and if you fall into the pits, then you have to restart the entire level, not to mention that it's had a horrible boss fight at the end that is nearly impossible to take down if you only had one character left.
- The level 5 is filled with awful boss fights that are extremely hard and extremely easy at the same time, which make the game having unbalanced difficulty, especially if you stop moving, then you will probably fall to your death, so it's based on luck for not screwing up.
- The level 6 is the absolute worst level of the entire game. You have to go up and destroy the jelly things, and if you fail to jump on them, then you jump on the tower and you can easily kill yourself! Making absolutely no sense, even by Doraemon standards and it's causing a lot of damage to you. There's also enemies all over the place, and they can kill you very easily due to how badly placed they are, and if you lose all of the characters, you have to restart the entire level. It's also far too long and tedious, in fact it so bad that it's probably one of the worst level of the entire Doraemon video game franchise, and also is so bad that there's a lot to said on this level to the point that it's could almost get an entire page about it, yes it's that bad.
- It's also had some of the worst fillers in a level you could ever imagine since the level is horribly long and is likely the longest level of the entire game, as it's had padding all over the places and there are even some atrocious platforms' placements and also had some of the worst enemies and platforms' placements of the entire franchise, and no, we are not joking.
- The level also had a horribly bad amount of glitches that makes it extremely hard and painful to beat this level, since the jelly things are very hard to get to due to the awful hit detection and you could die easily due to how bad the hit detection and difficulty spike in this level is, hence making it one of, if not the absolute worst level of the entire franchise!!
- The level 7 is almost worse than the level 6; it's one of the worst levels of the entire game, as you have to destroy some blocks at the right time and you can easily get killed by nothing. The level is also filled with a lot of traps, kind of like Mega Man X6.
- The level 8 is pretty bad too, though not as bad as stage 7. You need to deactivate the bomb, and there are 12 of them. The problem is that it's again poorly designed, and the game doesn't give you enough time to make it easily without losing a character, making even more fake difficulty.
- In this game, all your remaining lives is a character.
- What this means is that if you make a mistake while operating Doraemon, you will be replaced by Nobita, who is next in line, and if you make a mistake with Nobita, Gian will be next...
- In other words, the number of aircraft remaining is always fixed at 5 aircraft. It is useful if you consider that you can recover to 5 aircraft each stage, but it also has a big disadvantage that you cannot increase it to more than 5 aircraft.
- If you want to play as a specific character, you will need to make repeated mistakes until that character appears. What's more, you can't even choose the order or characters to replace.
- Perhaps because of this system, the only difference between characters is their special tools, and there are no differences in performance such as jumping power or movement speed.
- In the Doraemon SNES games, character selection, performance differences, and remaining life systems were common, so it can be said that this is a pure deterioration.
- Actually, there is a slight difference in the hit detection. Doraemon and Gian are at a disadvantage as their judgment is large as it looks. In the boss battle in the underground ruins, if you don't move at all after the battle starts, your opponent's attacks won't hit you, but these two characters occasionally take damage. Even in the forest boss fight, you can avoid the opponent's charge by jumping at the right time, but these two are the only ones who can't avoid it and take damage, making it even more of a problem considering how difficult the boss fights are.
- This make the difficulty being even worse since the game mostly had fake difficulty, but the fact that the characters are basically your lives, it makes the game having a massive difficulty spike, especially at the horrible level 6 and level 7.
- The cutscenes are very boring to watch as it's just dialogue for at least 3 to 5 minutes at best and 10 to 13 minutes at worst. Why not to make 2D animated cutscenes instead, like the show? It would have been a lot more fun to watch, considering how good the show was. Fortunately, the sequel got real animated cutscenes; sadly, it wouldn't be in 2D.
- It's wasn't until Kid Station: Doraemon where it's finally got traditional animated cutscenes (although unfortunately it's only an intro).
- To skip the cutscenes on the PS1 version, you need to press the Start and Select buttons at the same time that the game doesn't indicate that, and for some, they would consider that the cutscenes are unskippable.
- There's not any final boss, which is underwhelming for a game like this. To add insult to injury, the Quatrilogy on SNES has a proper final boss compared to this game, which again shows how much low efforts put into this game, not to mention that it already looks like it's the Sonic '06 of the Doraemon franchise, speaking of that...
- Due to how bad and looking like it was rushed, this game is possibly the closest to the Sonic '06 of the franchise, even more than Doraemon Kart 2, not to mention the bad story, the terrible gameplay mechanics and the list goes on to describe how rushed this game seem to be.
- Shizuka's exclusive secret tool, Hirari Cloak, is extremely overpowered in this game.
- The power of each weapon is finely adjusted depending on the type of weapon, how much gauge is filled, and the difficulty level, but Shizuka's Hirari Mantle has exactly the same power at all difficulties when the gauge is 1, and when the gauge is 2. The strongest except is for the special secret tools mentioned above. Especially on the "difficult" difficulty level, it is 2.5 to 5 times more powerful than common secret tools, 1.666 times more powerful than gauge 1 of other characters' exclusive secret tools, and even more powerful than gauge 2. It is especially effective during boss battles due to the enemy's invincibility time.
- For this reason, if you are choosing based on performance, Shizuka will be your better choice, especially since the other characters aren't that overpowered, not even Doraemon himself.
- Gauge 2's performance is exactly the same as Gauge 1's power, only the motion is longer, and if anything, it is weakened. However, in practical terms, this poses almost no problem.
- Extremely short length, and the game is even shorter than the SNES games if you skip the cutscenes, as there's only 8 levels (9 if you count level 0) and you can complete the game in 1 hour 30 minutes or 2 hours (at least when you leave the cutscenes playing).
- Compared to most Doraemon games, the story is bad and not that great, though not as bad as Doraemon Kart 2. Basically, Gian's proposing an adventure to an unknown planet, and his friends accept it, but the spaceship collides with something and breaks down. Then they crash-land on a nearby star, and they are attacked by mysterious robots. This is a major downgrade compared to the SNES quatrilogy, which had all a great story (especially 2 and 3), and it's more developed than this game. This shows that the game was probably rushed to be released in 1996 due to Doraemon 4 on SNES coming out on December 14, 1995, and this game came out on February 16, 1996, and in 3 months, this game was made.
- And off course, you can't get a bad story in a Doraemon game without even having a plot hole, since this game story is full of plot holes and its all over the place.
- How can the mysterious robots think that Doraemon and his friends are bad guys? Did they even tried to take them off? No since there are no final boss and the enemies in the level 7 barely resemble them.
- How did they get back to their planet in the end? Did it was off screen?
- Speaking of plot holes, sometimes you doesn't even know how Doraemon and his friends go to another place after you beat a level, making the story even more confusing, while some Doraemon medias have confusing moments, this game takes them in a whole next level.
- And off course, you can't get a bad story in a Doraemon game without even having a plot hole, since this game story is full of plot holes and its all over the place.
- Unlike Doraemon 4 on SNES, there are no level select screen, which is a really bad choice considering that you had to replay the entire game just to play another levels.
- You can choose a level before going to the level 4 but the problem is that all the levels that it's offer are downright awful, especially the water ones, you better had to choose the train level instead for having less trouble to beat the game.
- Due to mostly being cutscenes other than the actual gameplay, the game can be extremely short and absolutely lacking in contents to the point of making this game even more terrible than it's already is.
- Not only that, but what makes this even worse is that the SNES games had way more contents with more levels, RPG elements (not counting the fourth game since it is a simple platformer) and much better intro and story.
- Not to mention that the PS1 and Sega Saturn could make way more contents than on the SNES, especially for a platformer.
- The new character, Pretan that joins Doraemon and friends in their adventure is quite bland, since it's does not that much impact to the story for the most parts, at least until the end of this game, and again much like new characters from a Doraemon game, it never appears in any other games and even less in the manga and the anime.
- Despite having some decent bosses, most of them are poor or extremely atrocious at worst since some of them are really challenging, but in a horrible way, this include, but not limited to:
- The boss fight from the level 0 is extremely bland and there's no words about how awful this boss is, since all you do is killing enemies that it throws, this is probably the easiest boss fight of the entire game.
- The boss fight from the level 1 is absolutely terrible and one of, if not, the hardest boss fight of the entire game since you must jump on his hand but the problem is that he takes them away and gives you a lot of trouble to beat it, not to mention that he makes some rock falling off.
- The boss fight from the level 3 is extremely terrible and there's almost no way to lose someone because of how bad the boss really is, basically it's a dinosaur and it runs extremely fun to the point that you can barely escape, you can still try to shoot at it, but it's better to try running away for most of the time, at least if you hasn't lost a character in the level before.
- The boss fight from the level 4 is one of the absolutely worst of the game since you had to shut down two trains (which doesn't really make any sense by the way) and they throw rocks literally everywhere that you almost can't dodge them, if you lost all your characters and you only get Doraemon or someone else, then it's the nightmare to beat it.
- The boss from the level 5 is also very terrible and it's one of the most excellent examples to describe about how bad an artificial difficulty can be for a boss fight, since here you had to run and had perfect timing to not fall off the platforms since they shut down and considering that the controls can be unresponsive sometimes, it makes this even worse, you also need to dodge it's punches that it gives to you to not to fall off, howewer this is not the end, since there is another one in the middle of the stage.
- The other boss fight from the middle of the stage is 11 times worse, since you need to shoot it, but it runs fast and can hit you very easily, not to mention that it makes the level longer, which is considered to be a padding.
- Extremely wasted potential even when compared to another absolutely terrible Doraemon game, as the gameplay mechanics are interesting, but they were so horribly executed that they became terrible and the story also had potential, but it's was badly written, compared to some of the other awesome Doraemon games.
- An absolutely horrible amount of glitches that makes this game even worse than it's already is, as in a similar way to Dragon Ball Z: Sagas, Sonic '06 and even Mega Man X6, there are a lot of horrible hit detection glitches that make some of the platforming extremely annoying and horribly hard at times, or there's even graphical glitches, making this game one of, if not the most glitchy Doraemon game of all times, if not one of the most glitchy game of all times, no, we aren't even kidding.
- The absolute worst moment of these happening for the collision glitches are in the level 6 and 7, where the platforms in level 6 move so much that you might likely never get to land on these platforms and it's here when the collision is at it's absolute worst, as when you jump on the jelly things, you might get trouble to land on them perfectly and due to how horrible the hit detection is, then you will likely not jump on them, getting repetively hurt by the wall of them and dying in a horrible, frustrating way and in the worst way possible, it's one of the main reason of why that level is so bad that it's a major difficulty spike and an incredibly painful level to play.
- Sometime, even the bosses clearly did a contact with your attacks yet for some reasons they wasn't even damaged despite being contacted by them, not to mention that sometime in a similar manner to Dragon Ball Z: Sagas, the bosses' health might sometime never go down, although that's rare for this to happen.
- There's even some graphical glitches since some of the 3D models would not appear or even then they would look extremely glitchy to the point that the game feels even more unfinished than it's already is.
- The last level is a horrible way to close up this game considering that it's neither a final boss or an escape level but rather you need to look out for things before finishing the game, which is incredibly dissapointing and could litteraly make you rage because of how bad this game is, mostly because you see that your efforts was for almost nothing and even if the ending isn't terrible, it is very boring due to how long the cutscenes are, as stated before.
- The game was so bad that it's even being considered to be one of the absolute worst games of the entire franchise and even one of the worst games for both platforms, especially on the Sega Saturn where it was considered to be one of the worst platformers on the console and even one of the worst games on the console with every genre combined.
- It's also made the Epoch' era of Doraemon games going horribly downhill since a lot of Doraemon games they made after this game were terrible to even some of the worst games of all times (such as the Study Boy series and Doraemon Kart 2), sure they still made some awesome Doraemon games after, such as Doraemon 2: SOS! Otogi no Kuni and Doraemon 3: Nobita no Machi SOS! (which had made their downfall being finished for the Doraemon games) but they were going downhill in 1996-2000 for the Doraemon games.
- At least it hasn't killed the license for Epoch since they still made other Doraemon games after this, and most of them were much better than this game, despite still having a lot of awful games after this.
- In fact, this game started the trend of mediocre to horrible Doraemon games, since there was still some bad games before this one, but not to that extent and even if they were mediocre games before this one, they were not downright terrible, like this game, not to mention that after Epoch stopped making the Doraemon games, the video game franchise would once again go downhill with mediocre games with simplistic gameplay or some being horribly confusing due to how awful they are designed, and some of them are just plain boring, especially for the 3DS games.
- At least it hasn't killed the license for Epoch since they still made other Doraemon games after this, and most of them were much better than this game, despite still having a lot of awful games after this.
- It's also made the Epoch' era of Doraemon games going horribly downhill since a lot of Doraemon games they made after this game were terrible to even some of the worst games of all times (such as the Study Boy series and Doraemon Kart 2), sure they still made some awesome Doraemon games after, such as Doraemon 2: SOS! Otogi no Kuni and Doraemon 3: Nobita no Machi SOS! (which had made their downfall being finished for the Doraemon games) but they were going downhill in 1996-2000 for the Doraemon games.
Redeeming Qualities (特典の引き換え)
- Nice voice acting; every character's voice actor sounds decent. Well, at least on the PS1 version due to being less compressed.
- This is especially true with the cutscenes, as while they are boring, at least the voice acting is great and they could be very funny if you understand Japanese.
- The story could possibly have been better if it's wasn't for the plot holes and the abysmal execution.
- The game had potential, but was very badly executed due to how glitchy and rushed this game seems to be, as said in WIDDD#35.
- This is especially true with the gameplay mechanics that had great concept such as jumping over another part of a level, but the problem is that it was so badly executed that it's terrible and lacks polish, if it would have been more polished in term of gameplay mechanics, it would have been possibly an awesome game, but was again very badly designed.
- The reason why this game seems to be extremely rushed can possibly be explained since it was released only 3 months after Doraemon 4: Nobita in the Moon Kingdom which was released in December 1995 and this game was released in February 1996, this could also explain why this game is bad.
- The screen we're you save is pretty cute, as you see Doraemon playing one of his games (possibly this game) with a cute happy face, this would later be used for a loading screen in Boku Doraemon for the Dreamcast (although it was more different due to having a different art style from this game and having the exact same style of the 1979 series).
- The fact that you can choose the level for the levels 2, 3 and 4 can give replay values to the game, and not in a bad way.
- Great soundtrack as it's got many catchy songs, it's also the best part of the game considering how bad this game is.
- Also some of the soundtrack of this game had even one of the best musics from a Doraemon game, due to being extremely catchy, hence the reason of why It's the best part of the game.
- The sequel, Doraemon 2: SOS! Otogi no Kuni, was a massive improvement over this game, with better graphics, better gameplay, better story, a proper length that isn't about mostly the cutscenes and the game was better in almost every way. However, the sequel would have one hit kill, which kill the game a bit but not to the point of making that game being bad or mediocre, since it was still good.
- The ending is the only cutscene of the game that isn't so bad, only if you know Japanese; otherwise, that drags on for too long.
- This is mostly because it is hearthwarming, although it's ruined by the long length of the cutscene.
- Doraemon in the loading screen looks very funny with his face and his model rendition, he also the funniest looking characters out of the 5 one in the loading screen, and one of the cutest.
- The logo is quite nice along with the title screen that looks cool, and these are probably some of the only parts of the game where it look alright.
- The game is still pretty faithful to the 1979 series, especially because of the very faithful theme song.
- Much like most of the Doraemon games, the box art is very good and detailled, complete with a faithful style to the series.
Reception (受付)
Doraemon: Nobita to Fukkatsu no Hoshi was panned by the Japanese critics and websites for its terrible graphics, bad story, and terrible gameplay mechanics. The Sega Saturn version in particular received overwelmingly negative reviews from critics due to the massive slowdown that makes the game almost unplayable and even more awful.
Sega-Mag, a French website, gave the game a 2/10 and concluded: There is nothing to do; even if it has some good ideas, full voice acting, and a nice OST, its mediocre production and catastrophic game/level design makes it one of the most dispensable platform games on the Saturn. There is so much better on 32-bit that it would be a shame to waste your time on it.
In fact, the game was so badly received that it's sometime considered along with Doraemon Kart 2 one of the worst games of the entire franchise and the worst platformer of Doraemon, especially the Sega Saturn version due to how much slowdown it had in comparison to the PlayStation version.
It was also a commercial success in Japan and is well known there, but it's off course obscured in the States.
The game is at this point was also considered to be a kusoge due to how they considered this game being bad, and it's one of the few Doraemon games to get the Kusoge rating because of this.
Trivia (トリビア)
- This is the only Doraemon game to be released on the Sega Saturn, and the second last (not counting the huge number of Sega Pico games) Doraemon game to be released on a Sega console, the last being Boku Doraemon on Dreamcast that was released in 2001.
- This was the last Doraemon game that used the style of gameplay from the SNES games, although in this game the gameplay is a bit different.
- Despite that, it's not the last platformer of the franchise, the last would've been a 3DS game based on the Doraemon movies.
- It was later discovered through verification that it a actually a multi-ending system.
- As mentioned above, the stage itself is the same no matter which route you take, but the route branches into 4 x 3 x 4 = 48 ways depending on the order in which the conversation parts and secret tools are used. There are only 7 routes to different endings.
- Depending on the order of the secret tools you choose, the characters that appear on the loading screen at the start of the stage = the character that is at the beginning of the stage will change. If one of Doraemon, Shizuka, Suneo, or Gian comes first three times in a row, you can go to each character's ending. Other than Doraemon, there is only one rescue route that Nobita, who is treated as a loser, can take even if he gets caught (though the content is thinner).
- As mentioned above, the stage itself is the same no matter which route you take, but the route branches into 4 x 3 x 4 = 48 ways depending on the order in which the conversation parts and secret tools are used. There are only 7 routes to different endings.
- It is possible that this game is a direct sequel to Doraemon 4: Nobita to Toki no Okoku, as it's had similar style of gameplay and the story is a bit similar.
- This is the first Doraemon game on the PS1.
- This is one of the only Doraemon game to be multi-platforms, since most of the other ones where released on only one system, the other being the Story of Season games that are multi-platforms.
- This is the longest page of both a Doraemon media and a PS1 game of the wiki because it contains an impressive number of over more than 49,874 bytes as the current revision, surpassing South Park (Acclaim's games; 1998-2000) in term of longest PS1 game page on the wiki.
- It's also the first (and currently the only) Doraemon and PS1 game page that is in the top 50 longest pages on the wiki.
- It's also the second largest page about a 2D platformer on the wiki, with the largest one being Super Mario Bros.: The Lost Levels, and the largest one of a licensed game.
- It's also the first (and currently the only) Doraemon and PS1 game page that is in the top 50 longest pages on the wiki.
Videos (動画)
References (参考文献)
- Doraemon: Nobita to Fukkatsu no Hoshi on Doraemon Fandom
- Doraemon: Nobita to Fukkatsu no Hoshi on SegaRetro
Comments (コメント)
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