Doraemon 3: Nobita to Toki no Hougyoku

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Doraemon 3: Nobita to Toki no Hougyoku
Doraemon-3-nobita-to-toki-no-hougyoku-super-famicom.jpg

Meet one of the most epic Doraemon games ever.

Protagonist(s): Doraemon
Suneo
Nobita
Shizuka
Gian
Genre(s): RPG
Adventure
Platforming
Platform(s): Super Nintendo Entertainment System
Release: December 15, 1994
Developer(s): AIM
Publisher(s): Epoch
Country: Japan
Series: Doraemon
Predecessor: Doraemon 2: Nobita no Toys Land Daibouken
Successor: Doraemon 4: Nobita to Toki no Okoku

Doraemon 3: Nobita to Toki no Hougyoku ("Doraemon 3: Nobita and the Jewel of Time") is a 2D platformer for the Super Famicom featuring Doraemon and his human friends. The player can switch between Doraemon, Nobita, and eventually their other friends, each of which has their own special abilities as well as various strengths and weaknesses in terms of jump height and speed. The plot takes them through history via Doraemon's time machine, starting with the prehistoric era and moving forward through time.

Doraemon 3 was published by Epoch, like the first two, but the developer changed from SAS Sakata to an uncredited company. The graphics and gameplay are a little different from its two predecessors as a result. AIM (which later became Fortyfive) was discovered to have contributed to the sound design.

Plot

One day, Nobita came crying to Doraemon again. Nobita was boasting about dinosaur fossils to Suneo, but when he tried to show the fossils well, he was crumpled, and the fossils he dropped were hit by a car and shattered. Nobita, who was supposed to be responsible, went to search for fossils in the primitive age with Doraemon on the condition that he entrusted Suneo with his four-dimensional pocket. There, he meets a young man from the future, Jero. Doraemon and Nobita learn from him that the future criminal organization "Joker Gang" is excavating the "Jewel of Time", which is said to change history if four are collected. It is said that if all four Jewels of Time fall into the hands of the Jokers, history will be at the mercy of the Jokers' boss, Doubt. Doraemon and his friends embark on an adventure that transcends time and space to stop the Joker gang.

Why It's Change History

  1. While they don't look as good as the first two games, the graphics are still pretty nice and colorful that fit the overral dark tone of the game, trough some characters sprites look terrible compared to the previous games.
    • They also got a very nice colors palette that make them colorful for the most parts, making the characters sprite and the backgrounds even better.
  2. Weapons can be strengthened with items sold at the store, so even those who are not good at action can rest assured to be still not bad and much stronger.
    • You can also increase defense and movement speed. There is also an opportunity to purchase a secret tool that will be able to disable the thorn floor from the beginning of the story in exchange for inferior pure defensive performance. However, in order to purchase such equipment, it is often necessary to have a considerable amount of jewels compared to the amount of jewels owned at the time of acquisition . Monetary action is required.
  3. The story is epic, awesome and cool at the same times, it's also the darkest game of the SNES quatrilogy and even one of the darkest Doraemon games, it's can even be considered to be one of the best part of the game.
    • It is a story of time travel across various eras, depicting a battle against a group of time criminals trying to control history. Although it does not have the message of the previous two games, its completeness is as good as the large feature series.
  4. The soundtrack is great, catchy and very well done at the same time, and it's even fit the dark tone of the game, such as the last level that got a great music and the boss fights musics are very good.
    • There is only one type of stage music for each era, and the number of variations has decreased compared to the previous work, but all of them are good songs that express the era to the fullest.
    • The music for the event scenes between stages and the music for the big boss who fights at the end of each era are so awesome that you forget that they are something from Doraemon's.
  5. The controls are extremely tight and responsive, with the characters that will never, ever being unresponsive, even when compared to the second and fourth game., despite being a bit slippery.
  6. You no longer need to use a run button which make everything simplier than the other Doraemon games on SNES, and also making the controls even better, unfortunately, Doraemon 4: Nobita to Toki no Okoku would need a run button to be faster (although it isn't really a bad thing).
  7. Most cutscenes are very great for a SNES game.m, they also tend to be dark or even funny at times.
  8. There's plenty of upgrade in this game and it's the only Doraemon SNES game to have upgrade, not even the first or second Doraemon game on SNES have upgrade.
  9. In addition, voices by the voice actors of the anime version are attached for the first time. Voices are prepared for when you take damage and in specific scenes, and even Doraemon speaks every time you use an event tool.
  10. Due to how good this game is, it's considered by a lot to be the best Doraemon SNES game and even one of the best games of the franchise right there with Doraemon 3: Nobita no Machi SOS! on Nintendo 64 (which is considered by a lot to be the best game of the franchise) and Doraemon Wii: Secret Tool King Tournament on Wii.
  11. The final boss is epic, even more than the first two games on the SNES, despite being a bit too easy.
  12. The game mix platformer with RPG elements extremely well and do it a lot more unique than the first and second game on SNES, it's so good that it's make the game even more interesting than it already is.
  13. The gameplay is great and very fun, even for a Doraemon game. It's also surprisingly varied due to the RPG elements such as the upgrade that are needed to make the game easier.
  14. Speaking of WICH#9, the voice acting is great and it's really clean for a SNES game, heck, it's even feel like it's a PC-Engine CD game level of voice acting or even a PS1 game than a SNES game, which is really impressive for 1994 standards.
  15. Nice box art that is in a bit of a different style than the other Doraemon games box art.
  16. The game is longer than the first and second game, with plenty of contents to playtrough, it's can go to 3 to 6 hours for beating the game, altrough it's might be too short.
  17. This game is one of the most epic Doraemon games in the serie, making the story even better, this also prove that many Doraemon medias had epic moments.
  18. Great looking environnements that are a big upgrade over the previous Doraemon games on SNES, with great looking backgrounds and they fit the tone of the game, especially in the end of the final fight.
  19. The ending is amazing, after Doraemon and his friends defeat the final boss, they go back to their home and do celebrate it with making other things with their friends.
  20. Lot of creative ideas in this game, even in comparison to the first two games, since there are many levels with unique mechanics for a Doraemon game, hence making the game barely if ever repetitive.

Bad Qualities

  1. Dorami, who was a playable character in the previous game, can no longer be played, which is sad.
    • However, there is no problem even if she does not appear in the story. She appears properly in the inn of the primitive age.
    • Even trough she isn't playable in this game, she will be available again in the next installment.
  2. Some of the Doraemon friends sprite such as Suneo or Shizuka look pretty bad and terrible, while Nobita sprite look a bit average, it's worth noting that the previous games on the Super Famicom have great sprite for all Doraemon friends so there no excuse for this.
  3. There is no save function and a password system is adopted, but the password is 31 hiragana characters of 5, 7, 5, 7, 7 (modern waka style). It's more than three times as long as the previous games, which was 10 characters, and it's hard to take notes and be careful not to make mistakes, this is even more of a problem than the first and second game because this one is longer than these both games, thankfully, in emulation, you can do save states for saving.
  4. Doraemon speaks every time he takes out a secret gadget, Nobita shouts in the opening and ending, Gian and Suneo make familiar lines and voice with their favorite weapons, while Shizuka's voice is when damaged (and in the bath). "Kyaa!" is the only word in the ending. It's a small detail, but it might be lonely for Shizuka fans.
  5. The scene when you enter Shizuka house where she take a bath is very innapropriate, even for a Doraemon game and media, it's even worst here since if you look closely, it's not even hidden! We're not even kidding.
  6. There's not as much weapons as the other Doraemon SNES games which is a shame.
  7. While it's the longest Doraemon game on SNES, it's still pretty short, lasting only 4 to 7 hours, although it's maybe a good thing considering BQ#3.

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