The Incredible Crash Dummies (video game)

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The Incredible Crash Dummies (video game)
Oh look, it's CID the Dummy but 16 years prior.
Genre(s): Action
Platform
Platform(s): Super Nintendo Entertainment System
Nintendo Entertainment System
Sega Mega Drive
Amiga
Game Boy
Sega Master System
Game Gear
Release Date: Master System
EU: 1993
Mega Drive/Genesis
NA: 1993
EU: 1994
AU: 1994
Super NES
EU: 1993
NA: October 1993
JP: September 30, 1994
Nintendo Entertainment System
EU: 1993
NA: August 1994
Game Gear
NA: 1992
EU: 1992
JP: September 30, 1994
Developer(s): Software Creations (Game Boy/NES)
Gray Matter Inc. (Amiga/Mega Drive/SNES)
Teeny Weeny Games (Game Gear)
Publisher(s): LJN
Flying Edge
Acclaim Japan (Japan releases)
Country: United Kingdom
Series: The Incredible Crash Dummies

The Incredible Crash Dummies is an action game released by numerous Acclaim Entertainment's subsidiaries in the 1990s.

Why It Crashes

Overall

  1. For starters, the graphics are abysmal. No matter which version it will be, the graphics will still be abysmal, due to the graphic designers not having talent in making the graphics.
    • Not to mention that the frame-rate is terrible, especially with Slick being the worst offender.
  2. The controls are delayed, making it harder to dodge or do anything. This means that the players can have serious trouble playing any version of the game, just to lose easily or even waste more of their time, just to see if the controls will finally decide to work.
    • And to add insult to injury, whenever you take damage, you get blown into a wall where you started off the level, and it results in your immediate death.
    • Also, in NES or SNES version, the controls are reserved, making it easy to get knocked out by enemies.
  3. The characters in this game move like robots, similar to The Powerpuff Girls: Paint the Townsville Green and The Powerpuff Girls: Bad Mojo Jojo, like if someone actually secretly captured them and decided to program them into robots.
    • Spin's movement is rather similar to Sonic the Hedgehog.
  4. All the levels in this game are generic and feels like that it has nothing to do with the original source material whatsoever. This can mean that this game has poor ghasp of source material.
  5. Generic enemies, just to prove that the developers didn't came up with the ideas for original enemies, nor the enemies from the actual franchise.
    • To add onto how terrible the frame-rate is, whenever you attack an enemy, the enemies look like they're choking on carbon monoxide whenever you attack an enemy.
  6. The jokes they added in this game comes off as either stupid, or just nonsensical. They would really try to make you laugh, but obliviously, they will fail at attempting to make you laugh.
    • They always tend to shove these ridiculous puns into your face every time you watch a cutscene.
  7. Getting Slick or Spin onto platforms are always a chore and becomes tedious each time.
  8. Bland ending.
  9. While the game doesn't have poor grasp of the source material, the commercials actually do have it, and feels like a cash-grab from their toyline based off the commercials.
  10. The Game Boy version is even worse, lacking details from its console counterparts similar to Batman Forever.
    • Not to mention that the levels on the Game Boy version looks like your average snowboarding racing game, something that the console versions don't have.
  11. All versions have terrible endings depending on which ones you own.
    • For example, on the Nintendo console versions, you're given a bland wall of text saying that you've completed the game with Slick and Spin (with Spin being a reskin of Slick).
  12. The music in the Genesis version is awful, filled with poor uses of twangy instruments & really bad bass instrumentation.
    • Similarly, the SNES version has really bad, short loops of the same awful instruments over & over again to the point of sheer annoyance.

Sega Genesis version

  1. Terrible controls that control worse than the Nintendo versions, but however on these versions, it suffers from slippery controls.
  2. While the music in itself is already bad enough. it blares SO terribly, that it will give you headaches within minutes.
  3. The graphics are rather bland than the other versions of this game.

Redeeming Qualities

  1. The PSA commercial was a great way of teaching kids safety tips on the road.
  2. The concept was good on paper, but the game was poorly executed.
  3. The music in the NES, Game Boy & Master System versions are actually really good.

Reception

"What were they thinking?"
The Shit Scale
Games that are debatably bad High level of shit contamination The very high category The severe zone Dr. Jekyll and Mr. Hyde Major code red
👆
This product belongs to the "Very High Category" category of the AVGN's Shit Scale.

All versions of this game received mostly negative reviews.

Videos

Comments

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