Universe Sandbox²

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Universe Sandbox²
Protagonist(s): N/A
Genre(s): Sandbox
Platform(s): Microsoft Windows
MacOS
Android
iOS
Release Date: Microsoft Windows and MacOS: August 24, 2015
Android and iOS: Under development
Engine: Unity
Developer(s): Giant Army
Country: U.S.A
Series: Universe Sandbox
Predecessor: Universe Sandbox (2008)


Universe Sandbox² (also known as Universe Sandbox) is a sandbox-style simulation of planets, stars and other stars and space objects, This simulation became popular due to its unique premise and being extremely accurate with the physics of space objects.

Why It Rocks (In a GOOD Way)

  1. The idea of ​​you adding space objects, both to the creation of the Solar system and the collision, is very unique and incredible. In fact, this idea was very innovative even by 2015 standards.
  2. The graphics are very beautiful to look at, especially the rocky planets with atmosphere and cloud and gas giant.
  3. If you are the astronomy amateur, if you want to know about astronomy and physics of space objects, especially in classes, as well as also want to create the solar system and see the collisions, Universe Sandbox² is a great choice.
  4. The physics in this "game" are 100% based on reality and astronomical studies.
    • There is a Roche limit, for those who don't know, the Roche limit is the minimum distance that the planet/moon cannot disintegrate, preventing it from becoming a ring.
    • Talking about the rings, they are even interactable, this means that a lot of particles in the ring will get messed up if a very heavy object passes through the rings and even collides with the particles.
    • There is a vegetation feature, this prevents a person from forcing the color green into the terrain color.
    • The lights on the planet (which is the light energy of a sapient living being's construction, giving the impression that it is an alien city) are very accurate, of course, you can break the accuracy of the light placement.
    • IT IS POSSIBLE TO CREATE A GIANT TSUNAMI JUST BY PUTTING A WATER BALL!
    • The probability of life percentage is quite accurate, but at the same time important if you want your planet/moon to have stable life, like planet Earth.
  5. The collision of planets and any space objects are very satisfying to see.
  6. Beautiful models of rocky and gaseous planets/space objects.
  7. You can paint, edit the relief and place water/metals on your planet/moon the way you want, very similar to Spore.
  8. You can land on planets and act like you live on a certain planet.
  9. The settings in the simulation menu are excessively detailed.
  10. Universe Sandbox is constantly developing to update Universe Sandbox, and the updates are good to even amazing.

Bad Qualities

Note: As previously stated, this "game" is still unfinished, and still receiving updates, don't take some bad qualities seriously

  1. This simulator is very silent, especially as it takes place in space, where there are no sounds, the only thing that has sound is the collision between two stars.
  2. There are unrealities, despite being an astronomy simulator:
    • For some extremely strange reason, if you place such a small object (pigeon, soccer ball, golf ball, sperm whale, whatever should be positioned on the floor of a moon or rocky planet), it still acts like you have collided with a space object, even that should just be on the floor.
    • You can't make your space object oval when the rotation is faster, even though there is Haumea, an oval dwarf planet, in this game.
      • Haumea in this game is not oval for some reason.
    • The atmosphere is quite strange:
      • There is no fog, making it seem like the atmosphere is just a static texture.
      • It cannot burn or neutralize a meteor, even if the object is very small.
    • Although the space objects have detailed texture, they have no real model which makes it look like they have hills or mountains, looking so empty
  3. There is no "ghost"/"hologram" to place a ring on your space object, making it harder to know what you're doing, unlike space objects that had a "ghost"/"hologram" effect so that the user can see what they are positioning before positioning the planet/moon.
  4. The 2008 version was quite primitive, although this is only the very early version.

Reception

Despite not actually being a game, it had extremely positive reviews on Steam, especially due to it being an advanced astronomy "game", scoring 10/10, making it one of the best non-games on Steam.

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