The Evil Within
< User:TheSun42 | sandbox
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The Evil Within is a 2014 survival horror game developed by Japanese studio Tango Gameworks and published by Bethesda Softworks for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Microsoft Windows. The game was directed by Resident Evil series creator Shinji Mikami.
Why It Rocks
- It offers a classic survival horror experience, like the Resident Evil franchise, which is frightening and challenging.
- Many genuine scares instead of cheap jump scares.
- Terrifying and gruesome monsters that look threatening and disturbing, such as the Amalgam Alpha and Shigyo, since they are exceptionally well-designed and can even terrify one upon looking at them.
- Amazing graphics and soundtrack, with the latter having its game version of "Clair de Lune" (French for "Moonlight"), and the former looking like something you should see on a newer console and nice depth to its image.
- Axes and torches can make dealing with enemies less stressful since they can kill them instantly 97% of the time, as they are one-hit melee weapons.
- Adding New Game+ allows you to keep your gear from your previous save while allowing you to play with some new rewards earned from your previous run. Depending on the difficulty you finish, your rewards will be different, such as completing the game on Nightmare/AKUMU gives you the brass knuckles.
- Despite its difficulty (especially on AKUMU), it can be a fun challenge for anyone seeking it since it does whatever it can to be hard and makes the player do certain things to get around this game's hard content.
- Many scary monsters, such as Reborn Laura and Boxhead (The Executioner), have become very popular and are considered the most terrifying monsters in gaming history.
- Lots of blood and gore make the game feel graphic and disturbing.
- The game offers matches, which can help burn enemies pretending to be dead, and it's also great to use to get many kills against enemies since burning the enemies with one match is satisfying.
Bad Qualities
- The game is mostly infamous due to its difficulty since most enemies, especially bosses such as Reborn Laura, have an instant death attack, and they are also faster than you, which adds to the already serious difficulty. Even with "Casual" difficulty, the game is still quite hard, and it's even harder on "AKUMU" because you die in one hit from literally everything; furthermore, the game makes very questionable design choices that make the game harder than it needs to be. Including, but not limited to:
- Even the trivial letterbox view can cause issues, such as cutting traps on the floor off from view or putting your throwing arc off the screen when you throw a grenade or bottle into a crowd/at an enemy; however, you can turn off the letterbox view if it's grating, and a patch update was added for this, so console players can also turn it off as well.
- Gun play suffers from poor accuracy; furthermore to having gun sway, shots sometimes will NOT hit their target, even if your reticle is directly over whatever it is you are trying to shoot, which is nonsensical; the only way you can improve the accuracy is to upgrade it.
- Horrendous detection for context-sensitive actions. A good example is the matches; even if you stand directly on top of the enemy, the prompt to burn the body doesn't always appear, leading to panic moments where you either take damage or get hit/die due to waiting to perform an action that should've happened.
- The game doesn't give the player invincibility frames during context-sensitive actions such as dropping a match, leading to getting a cheap shot from enemies you can't defend against. This becomes an absolute nightmare in AKUMU mode, as you die in one hit from literally everything, which doesn't help either.
- About AKUMU mode, everything that touches you kills you instantly, meaning you die in one hit from literally everything. It doesn't matter how weak the attack is; you will die in one hit. Making the difficulty even more frustrating is that some checkpoints are stripped out, which doesn't help either. Enemies are much faster, making this even more obnoxious. Additionally, there are cases where whenever you drop a match on an enemy, they can still move, attempting to grab and kill you as they are still on fire, which is just ridiculous. Not only this, but the awareness of the enemies is way too high, meaning that it's almost impossible to stealth kill enemies as you're trying to do so since you can try to do that, and they can still hear you; they also do this on Nightmare mode; however, unlike AKUMU, you don't instantly die in one hit on Nightmare, but it's still hard nevertheless.
- The controls sometimes feel stiff or tank-like; in some cases, when you make an input and do something on the game, it feels like it doesn't want to read your input well.
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