Clash Royale (2020-present)

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"Clash Royale" is a strategical vertical tower-defense game developed by the Swedish gaming house Supercell, released in 2016 and it's a spin-off of the well known Clash of Clans, being the second game of the Clash game universe. The game became so popular due not only to the popularity of the just-mentioned Clash of Clans, yet its vertical mechanics and the elixir gimmick made it one of the most popular games in the App Store. Once, the game was well received by Clash fans, critics and audience, until the company went greed in the new decade (keeps milking more the game even today) and the clan wars got a controversial reworking that still piss off thousands upon thousands of users everyday.


Clash Royale (2020-present)

"Superspendcell (, the creators who saw EA) presents... Cash Roy... oof... Clash Royale!"

Genre(s): vertical tower defense
Release: 2016
Country: Sweden


Why It Should get 0 Crowns

NOTE: Some of its flaws that already existed even before this era will also be pointed out

  1. The first thing we can notice here is how the game is bad-treated by Supercell, since they turned it and its original source in one of the biggest cash cows ever seen in a mobile game, and due to this, they do put effort only at pleasing high-pocket players and continuing to give dishonor among new players. Keep do this by making incredibly horrible offerts on premium stuff that cannot be affored throgh money or gems and the infamous Pass Royale (which we'll talk about it soon) they have ripped-off from Fortnite. Everyways, they'll do everything to let customers spend more real money in game.
    • The fact they're only focused on the Clash franchise and do ignore other games like Boom Beach or HayDay make their thoughts unoriginal, as their situation is a rehash of the same situation Rovio has with Angry Birds, which is a rehash of what PopCap Games does to PvZ, which rehashes what Nintendo, Sega, Activision do to the respectly Mario, Sonic and Call of Duty's franchises. So why they cannot go new leaf and become original?
    • Speaking of microtransations, most of them are based on a purpose "buy-to-level up", which despite being at least better than the "pay-to-win" one, becomes just unfair when you suddendly meet players who got lvl 15 king despite being in Arena 8-10 and have all the cards who can easily kill your deck in less of 25 secs. The other part of them are just cheap cosmetics that don't deserve to be paid with real money (whoever wants to spend 5 bucks for an emote?).
      • They even use this latest technique to milk even in game problems. Once they sold for 3$ an emote based on disconnection.
  2. Another mayor problem here is the Clan Wars reboot happened in Summer 2020 which shocked almost the entire community due to miss what made original Clan Wars at least good. In that, users had to collect cards by doing battles against other opposing clans' members to fill a unique card selection with which players then chose among the limited cards to compete in a big final battle, which was an original concept that was never done before and it encouraged fair-playing. Meanwhile, the new one focuses around you trying to set up alone a defense to your ship and your main objective is to let clan ship to cross a goal as you have to destroy other people's defences so you and your squad will be able to tear down temporarily the enemy ship. Despite it cannot sound bad on paper, having it as a server's main profit feels kinda wasted, since people cannot relate at all to other members to help eachother, cause is based more on how you menage your situation over other's.
    • You have almost two days to prepare your defence deck before war starts, during this, you're allowed to fight a random someone in other battles not related to your clan's power. Apart defending the ship, you're literally doing nothing helpful for the progression.
    • The defence system is awful, both in how you set it up both in how you fight it. You have three elixir gatling gun towers with tons of hp (in a way others can damage them too), and each have four card slot, and their purpose is to spawn randomly on the map when the tower gets damage or after being destroyed during a current battle. During a battle against it, you got limited time and your king health will be something less than 200hp. The towers act like giant X-bows which don't wait to exterminate your team while enemy's units come to defend them. It's so bad made that's provoking.
  3. They cannot ever decide if maintain a brand new feature or just delete it out to make space to a worse one. After the Play Store achievements went deleted in 2017, Supercell replaced them with the Quest Book, which had hideous unlock goals.