Mario Party 5

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Mario Party 5
Yeah, I'm the winner! - Toad
Protagonist(s): Depends on which character the player selected in Story Mode
Genre(s): Party game
Platform(s): Nintendo GameCube
Release Date: NA: November 10, 2003
JP: November 28, 2003
PAL: December 5, 2003
KOR: 2003
Developer(s): Hudson Soft
Publisher(s): Nintendo
Series: Mario Party
Predecessor: Mario Party 4
Successor: Mario Party 6


Mario Party 5 is the fifth installment of the Mario Party series, it was developed by Hudson Soft and published by Nintendo in November 2003. It was also the second Mario Party game for the GameCube.

Good Qualities

  1. Very customisable, since the rules of Party Mode can be created by the player themselves and could decide how the party would play out overall, making the game instantly replayable for that factor alone.
  2. Great graphics, even for GameCube standards. They also take advance of the game's dream theme by having colorful environments and beautiful visuals to accompany many of the boards in this game, all of which look gorgeous overall.
  3. The game has a unique and well-executed dream theme, with most of the boards representing the idea of being in a dream and the minigame selection being more surreal than the previous ones, and the game also uses the Star Spirits from Paper Mario as the hosts to represent the theme of dreams the game is going for, which actually suits this game very well. In fact, the menus and cutscenes take place in colored voids with the characters being able to levitate in the air due to no ground in them since they're meant to be dream-like and have a cozy atmosphere to go along with the concept of dreams themselves, which makes this game have a relaxed and laid-back feel in comparison to the other Mario Party games, which were more wacky and zanier in comparison.
  4. Catchy soundtrack such as: Dream Memories, Everybody Party, Toy Dream, Your Dream Comes True, Tell Me How To Play!, the song when viewing the rules of a minigame and the jingle when someone wins a minigame.
  5. Great and sometimes memorable minigames like Coney Island, Mario Can-Can, and Hotel Goomba.
  6. Good Story Mode with the hero facing Bowser and the Koopa Kids to stop them from turning the dream worlds into nightmares worlds.
  7. The duel minigames return in this game after being absent from the previous game.
  8. The dialogue can sometimes be humorous; one example is when DK appears during Bowser Time. Bowser says, "Do...Donk...Donkey Kong!" in a surprised tone, and then after DK punches him, Bowser grumpily says, "Donkey Kong ruined this! I'll leave quietly, but I’m not leaving without the coins!".
  9. The capsules are great items, as you can place them on the boards or use them on yourself (which will cost you coins), and is a nice new technique of using items introduced in this game.
  10. This game marks the playable debuts of Toad, Boo, and Koopa Kid.
  11. The Star Spirits from Paper Mario are the hosts of this game, and are very enjoyable to watch, as they represent the dreams very well, being that stars are out at night when everyone’s dreaming.
  12. Lots of great modes, like Party Mode, Story Mode, Mini-Game Mode, Super Duel Mode, and Bonus Mode.
    • Speaking of Super Duel Mode, the idea of a Super Mario themed Battle Royale is very creative and seeing it as a mode in a Mario Party game is freshing, and the mode itself is also very fun to play.
      • In fact, it even allows the player to actually play as both Donkey Kong as an actual playable character, which does make up for his removal from the roster in this game.
  13. The new boards are fully rendered in 3D, and are all fun to play, with many being enjoyable Dream worlds, and the final board, Bowser’s Nightmare, being outstanding, showing not all dreams are good.
  14. It tries to revamp the formula and change certain aspects that had gotten stale for the series at the time, with the most major change being the 3D board design and the implementation of Capsules having the ability to be thrown across the board and takeover a random red or blue space, which actually makes the game feel much more competitive and is a nice change to the series overall.
    • Other changes include changing the roster from the last four games by removing one at the time mainstay member, Donkey Kong, and adding three new additions (Toad, Boo and Koopa Kid), adding a new type of minigame called DK minigames, expanding the idea of Bowser and Duel minigames even further and also having new unique modes that are a relatively new concept for the series and would become a tradition for years that is still intact to this day, making this game an extremely important part of the series and the most innovative instalment when it was released in 2003.

Bad Qualities

  1. Donkey Kong is no longer a playable character, as he’s been downgraded to having his own space and mini-games, and he does not become playable in the Mario Party series again until Mario Party 10.
    • He still has the annoying monkey sounds instead of the legendary voice clips by Grant Kirkhope.
    • Bowser also has his old sounds from Mario 64, which can be annoying, instead of Scott Burns's voice clips.
  2. This game has its share of bad mini-games, such as the luck-based minigames, which are the worst in the game. Some other bad mini-games include:
    • Rumble Fumble
    • Dodge Bomb
    • Countdown Pound
    • Whomp Maze
    • Merry Poppings
    • Button Mashers
    • Get a Rope
    • Head Waiter
    • Heat Stroke
    • Beam Team
    • Random Ride
    • Wind Wavers
      • Defuse Or Lose can be scary due to the explosion; thankfully, it was toned down in Mario Party: The Top 100 since the explosion was based on Star Rush.
  3. Despite the capsules being great items, the Capsule System is inferior to the items. Instead of deciding which item to buy, you get a random capsule. Not only that, but you also need to pay if you want to use the capsule on yourself, and no matter if you throw your capsule on a space, your own capsule will harm you, which can make the game pretty unfair at times. Thankfully, Mario Party 6 did it right with the orb mechanic and made the orbs purchasable (which was also carried over in Mario Party 7).
  4. When you get the Bowser Bonus after you landed on the Bowser Space, Bowser would steal your star, which can be unfair.
  5. Luigi still has blue as his color code instead of green that is given to Yoshi, like Mario Party 3 and Mario Party 4.
    • Boo and Toad have different colors (cyan and white, respectively) instead of the colors of their appearance (white and blue, respectively).
  6. For some reason, when you get the Toady Capsule (Magikoopa Capsule in the game), Toady is erroneously called Magikoopa in this game for some odd reason, despite not looking like a Magikoopa at all. Luckily, Mario Party 6 fixed the that error with the Toady Orb.
  7. Card Party is pretty underwhelming, since there are no minigames to play, you can't play as the new characters and it drags on for way too long overall, making it an unnecessary inclusion to the game.

Reception

Mario Party 5 on Metacritic received mixed to positive reviews from critics, and a positive reception from gamers. It has a score of 69/100 from critics, and 7.7/10 from gamers.[1]

Videos

Trivia

  • The capsule depicting a Toady is incorrectly labeled as "Magikoopa Capsule". Later Mario Party games correctly labeled it as "Toady Orb".
  • This is the last Mario Party game in non-Japanese versions (except the Dutch, Portuguese and Russian versions of Mario Party: Island Tour) to feature a female announcer until Super Mario Party.
  • Nintendo of America promoted Mario Party 5 with an ad campaign spoofing the actual presidential campaigns of the United States, where Mario and his friends "campaigned" against Bowser and his minions. Inconsistent with his appearance in the game itself and its artworks, Bowser appeared to use his N64-era design in material related to this campaign. Similarly, the campaign also used one of Mario's artworks from Mario Kart 64 in addition to his actual GameCube-era artworks.

References

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