Mortal Kombat vs. DC Universe

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Mortal Kombat vs. DC Universe
Genuine question for Midway. Whats the point of this crossover if most of the DC characters are heros who dont kill just for you to tone down the blood and gore to -11?
Genre(s): Fighting
Platform(s): Xbox 360
PlayStation 3
Release Date: NA: November 16, 2008
AU: November 20, 2008
EU: November 21, 2008
Engine: Unreal Engine 3
Developer(s): Midway Games
Publisher(s): Midway Games
Country: United States
Series: Mortal Kombat
DC Comics
Predecessor: Mortal Kombat: Armageddon
Successor: Mortal Kombat (2011) (MK)
Injustice: Gods Among Us (DC)

Mortal Kombat vs. DC Universe is a fighting game developed and published by Midway Games that came out for the PlayStation 3 and Xbox 360 on November 16, 2008.

It is a spin-off and unofficially the 8th installment of the Mortal Kombat franchise.

This was the last game to be made by Midway due to going defunct after being acquired by Warner Bros. Interactive Entertainment, along with all the IPs, including Mortal Kombat, being sold to the publisher.

Gameplay

The game features a story mode, playable from two different perspectives. The perspectives consist of one segment from the DC Universe side, and one from the Mortal Kombat side, each split up into various chapters. Depending on which side players choose, the characters from one universe see those from the opposite universe as the invaders of their own. The player has the ability to play as all the characters in the story mode at one point during development, but the story mode ultimately lacked story arcs for a few characters. Mortal Kombat vs. DC Universe also contains a mode called "Kombo Challenge", where players must perform ten pre-created combos of increasing difficulty.

Intertwined within fight matches, which are played in a 3D fighter style, are new gameplay modes, such as "Free-Fall Kombat" or "Falling Kombat," which are activated automatically after throwing the opponent to a lower level in the arena. The players can fight in the air during the fall in a quasi-mini-game, with one player having to hit certain buttons to be above the other during the fall and land on the other player when the fall ends. "Klose Kombat" is a mode the players can enter during a fight, causing the characters to lock with each other and the perspective to change to a close-up shot of the two, to make for an interval of close-quarters fighting. A "Test Your Might" mini-game is also worked into the gameplay; while fighting in certain areas, the player can smash the opponent through a series of walls and engage in a tug-of-war with the damage meter at the top of the screen. The player on the offense presses buttons to increase damage given, while the player on the defense presses buttons to decrease damage taken.

Another in-fight feature called "Rage mode" is introduced in Mortal Kombat vs. DC Universe. The Rage mode is governed by a rage meter placed below the player's health meter that fills progressively every time the player receives damage or attacks. Once the meter is completely filled, Rage mode can be activated and lasts for several seconds. Rage mode enables the player to break the opponent's guard on the second hit, prevents the attacker from experiencing hit stun, knockdown or pop-up, and increases the damage of an attacker's moves. During fights, characters show permanent signs of damage, such as bruises, scrapes, bleeding, and broken or torn clothing. All of the characters except Darkseid, Shao Kahn, and Dark Kahn have finishing moves; the Mortal Kombat characters and the DC villains can execute Fatalities, while the DC heroes can execute moves called "Heroic Brutalities," which function in the same manner but do not kill opponents, in order to stay in tone with the heroes who have an established reputation of never taking a life.

Plot

After Shao Kahn's invasion of Earthrealm is halted by Raiden's forces of light, Raiden blasts and sends Kahn through a portal. At exactly the same time on Earth, Superman stops Darkseid's Apokoliptian invasion by blasting Darkseid with his heat vision as he enters a boom tube. These acts do not destroy either of them, but merge them into Dark Kahn, and causes the DC and Mortal Kombat universes to merge. As this happens, the characters' abilities fluctuate, causing violent "rage" outbreaks that are actually the feelings of Dark Kahn being infused in the characters from afar. Because of this, certain characters gain either strength or vulnerability. This allows for such things as the possibility of Superman being defeated due to his vulnerability to magic and giving the Joker the ability to fight skilled martial artists such as his nemesis Batman and Deathstroke. With each world thinking that the other is responsible for the merger, they fight each other until only one fighter from each side remains: Raiden and Superman. In the final battle, the two fight while Dark Kahn feeds on their rage. Both realizing that neither is working with Dark Kahn, Raiden and Superman overcome their rage for each other and defeat their fused enemy, restoring the two worlds to their normal separation. While everyone else has been sent to their original universe, Darkseid and Shao Kahn have been switched and are both rendered powerless. In the end, they both face eternal imprisonment in the other's universe; Darkseid is restrained in the Netherrealm, while Shao Kahn is trapped in the Phantom Zone.

Development

Mortal Kombat vs. DC Universe was Midway Games's last project before filing for bankruptcy and selling the rights to Warner Bros. Interactive Entertainment in 2009. In February 2007, Midway Games announced they were planning a new game in the Mortal Kombat franchise, inspired by seeing a showcase of Gears of War. "Mortal Kombat 8" would have been "dark, gritty, serious" and a "back to basics reboot" of the series. Eventually, during the planning process, a deal with DC Comics was made and this project was cancelled, thus leading to the development of a different game. An announcement in April 2008 confirmed the game as a crossover, and a trailer was released. The only notable aspect that remained from the original project was the use of the Unreal Engine 3, also used in Gears of War.

Mortal Kombat vs. DC Universe was co-published by Midway Games and Warner Bros. Interactive Entertainment and was the final Mortal Kombat title to be developed under the Midway label prior to its purchase by Warner Bros. Interactive. Midway used AutoDesk software to develop Mortal Kombat vs DC Universe, according to Maurice Patel, entertainment industry manager at AutoDesk, and Illuminate Labs products for lighting.

The use of a DC license imposed some restrictions on the characteristic violence in Mortal Kombat games. Mortal Kombat vs. DC Universe was thus restricted to a "Teen" ESRB rating. Therefore, certain Fatalities such as Sub-Zero's "Spine Rip" were excluded or replaced due to their graphic nature. In order to keep that rating, two of the Fatalities in the game were censored in North America. In the United Kingdom version, both the Joker and Deathstroke's first Fatality depict them each finishing their opponent with a gunshot to the head, both shown uncut from a distance. The North American version has the camera quickly pan toward the victor before the shot is fired, thereby cutting the victim out of the shot completely. Additionally, one of Kitana's Fatalities which involved impaling the opponent in the head and the torso with her fanblades was modified so that both fanblades impaled her opponent's chest instead.

According to interviews, the characters were chosen for their popularity, and for parallels between them from both universes. Ed Boon, creative director of Mortal Kombat vs. DC Universe and co-creator of the Mortal Kombat franchise, has said that some of the characters' abilities, especially those from the DC Universe, had been toned down to make them balanced within Mortal Kombat vs. DC Universe. For example, Boon specifically mentioned that Superman became vulnerable because of magic. Boon revealed that two new characters were developed as downloadable content, Quan Chi from Mortal Kombat and Harley Quinn from DC comics but had been discarded. He had also hinted earlier at the prospect of Kung Lao and Doomsday being downloadable characters.

For the release of the Kollector's Edition of Mortal Kombat vs. DC Universe, a new cover was created by Alex Ross. Also included in the Kollector's Edition is a 16-page comic book prequel, Beginnings, which was illustrated by Mortal Kombat co-creator John Tobias.

Downloadable content (DLC) had been confirmed by Major Nelson, but was canceled due to Midway's financial issues. Ed Boon had stated that they would have been updating Mortal Kombat vs. DC Universe periodically with new content all the way up to the release of the next installment of the Mortal Kombat series: "I'd like to have [DLC] as soon as possible. I think that might be a great Christmas gift to reinvigorate the game". Ed Boon said on his Twitter account that the plan for DLC had been scrapped, which occurred because, as clarified by 1UP, Midway had filed for bankruptcy and was purchased by Warner Bros. Interactive after the suggestion of downloadable content.

The game features a four hour long, fully motion captured and voiced acted story mode, becoming among the first fighting games to attempt something like this. Ed Boon pitched the idea to Midway Game's artists, animators, and producers, who were initially unwilling on the grounds they felt it was unnecessary and not possible. It required tech and knowledge that was not available at that time, such as the ability for the game to stream a video while at the same time loading the data required for the next fight. The team was also not sold on the idea of fighting game fans wanting a film-inspired "Story mode". Midway's financial crisis also contributed to this decision making. The team pitched alternatives to Ed Boon's idea, such as still images accompanied by music and voiced dialogue, “like you'd see in some fancy comic presentations”. These alternatives frustrated Boon and he used his authority to force the team to develop his pitch as he envisioned.

According to Ed Boon, the team was sold after they completed a single scene transition into gameplay and out of gameplay. Many workers at Midway had skillsets in film, scriptwriting, and animation that they finally got to utilize. DC comics also assisted by employing two writers, Jimmy Palmiotti and Justin Gray, so Midway would keep the characterization of DC characters consistent. Making sure Midway did not diverge from what DC characters would normally say or do. The work done for Mortal Kombat vs. DC Universe's story mode would eventually be seen in future Mortal Kombat games, such as Mortal Kombat 9, and the future Injustice series, developed by Netherrealm Studios from the ashes of Midway Games. Ed Boon viewed the single-player mode as a major source of appeal to casual fans who would have otherwise not paid attention to a fighting game.

Bad Qualities

  1. Due to the use of DC characters, which were mostly promoted towards younger viewers at the time, the blood and gore was severely toned down, despite being the main aspect of the Mortal Kombat universe, and because of this, the game's ESRB rating system was reduced to T instead of M like every other game in the franchise.
  2. And on top of that, the Fatalities were dumbed down to the point where they basically resemble special moves.
  3. Since most of the DC heroes like Batman and Superman don't kill, they instead have "Heroic Brutalities", which are interestingly creative, but poorly executed here because the opponent lives after being used on them, making them the least violent non-parody version of a Fatality in Mortal Kombat history.
    • Some of the Heroic Brutalities are actually violent enough to kill an opponent, like Green Lantern's first and second ones.
  4. The Joker and Deathstroke's finishing moves where censored in the North American release to comply with the T-rating, while it remained uncut everywhere else.
  5. No unlockable content except for Shao Kahn and Darkseid as playable characters.
  6. Relatively small roster that only consists of the "super popular" characters from each side rather than any fan-favorite ones like Kenshi from the Mortal Kombat side or Harley Quinn from the DC side.
  7. The combat is rather slow and janky.
  8. The story mode is mostly unimpressive, and the characters don't even have any story arcs.
  9. This game nearly killed the entire franchise since it was on a decline a decade after the first 4 entries, even though the later entries like “Deadly Alliance”, “Deception”, “Shaolin Monks” and “Armageddon” were well received.
  10. Awkward facial expressions at times, especially Wonder Woman's.
  11. Shao Kahn and Darkseid don't have any Fatalities. This is likely due to the fact they are both sub-bosses.
  12. The single-player content is bare-bones, besides Ladder, Story, Versus, and Online.
  13. Quan Chi has his design from Deadly Alliance used in the game for no reason, yet the other MK characters have new designs, and worse yet, this Quan Chi model is reused for MK9.

Heroic Qualities

  1. This game contributed to the DC Universe by spawning Injustice, a fighting game franchise by NetherRealm (successors of Midway Games). Additionally, Scorpion is the guest character of the first game, Raiden and Sub-Zero are in the second game, and The Joker is the second guest character in Mortal Kombat 11.
  2. As stated above, the concept of non-lethal finishing moves is creative and unique.
  3. They at least tried to make the Fatalities as gruesome as possible but couldn't because of the game's T-rating.
  4. Even though it's slow, the gameplay is still enjoyable.
  5. The voice acting is pretty well-done. Plus, this is the debut role of Patrick Seitz as Scorpion, and Richard Epcar as Raiden and the Joker.
  6. The fighting sequence between Scorpion and Batman during the main menu is awesome.
  7. The graphics still hold up fairly well to this day.
  8. The stages are nice to look at and represent both the Mortal Kombat and DC universes.
  9. This game introduced some new fighting mechanics, one of them being "Free-Fall Kombat", where characters continue fighting each other while falling from a stage and onto the next. This idea was later reused in Injustice.
  10. The music is chilling and awesome, just like the rest of the Mortal Kombat games.
  11. Despite how less gruesome the game is compared to the previous game, it can still be enjoyable for some people.

Reception

Mortal Kombat vs. DC Universe received mixed to positive reviews from critics. Adam Sessler of X-Play stated: "Whether it's a decade-late answer to the Marvel vs. Capcom team up games or an off-the-cuff boardroom joke gone wildly too far, Mortal Kombat vs. DC Universe is destined to make just about anyone's shortlist of bizarre video game team-ups. Still, sometimes two disparate things can merge to create a unique synergy that makes the melding work, however unlikely it may have seemed at the outset." In GamePro, Sid Shuman called it "surprisingly enjoyable." Wired.com's preview stated that the concept of the game was "nose-pokingly ludicrous", noting that Superman's powers could be used to easily defeat a character with the comment, "from Sub-Zero to Well-Done in eight seconds flat." ABC News praised the game's story because it did "a great job of giving players a cohesive, if far-fetched, story line that's fun if not engaging," as well as "comic book-like" dialogue. Mortal Kombat vs. DC Universe's Kombo Challenge mode was criticized as a thin and frustrating mode with combos that required very precise timing. The modes of Klose Kombat and Free-Fall Kombat were praised as concepts but were criticized in their execution as they appeared to slow the gameplay down and took the player out of the fast gameplay experience. Critics noted that the change in the amount of gore was disappointing to longtime fans of the series who were used to the "insane amounts of gore."

The American Academy of Child and Adolescent Psychiatry approved of Mortal Kombat vs. DC Universe because of its departure from the earlier M-rated games of the series praising its "simpler play, familiar graphics and adjustable gore content" but still not recommending it for younger players. In 2008, GamePro, ranked it as the 15th best fighting game out of 18.

Midway Games announced that as of January 26, 2009, Mortal Kombat vs. DC Universe had shipped 1.8 million copies since its release in mid-November 2008, not including the sales of the Kollector's Edition. The chief operating officer of GameStop stated that the Kollector's Edition of Mortal Kombat vs. DC Universe made up 55% of the game's total sales at GameStop locations in its first week. In their 10-K filing, Midway Games revealed the title had sold over 1.9 million units, making it one of the company's most successful titles since 2002. According to Wired.com, Mortal Kombat vs. DC Universe also "holds the distinction of being the most pre-ordered MK game of all time." In a ranking by Rentrak, the Xbox 360 version of Mortal Kombat vs. DC Universe was the sixth most rented game of 2009.

During the 12th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Mortal Kombat vs. DC Universe for "Fighting Game of the Year" and "Outstanding Achievement in Adapted Story".

Legacy

Midway's work on Mortal Kombat vs. DC Universe's cinematic story mode would influence development of future Mortal Kombat games and the Injustice series after Midway filed for Chapter 11 bankruptcy and became NetherRealm Studios. Future fighting games like Guilty Gear Xrd, Street Fighter V, Tekken 7, and Marvel vs. Capcom: Infinite attempted to create similar film-inspired experiences.

Rejected Animated Film

Screenwriter Jeremy Adams pitched an animated film for Mortal Kombat vs. DC Universe, but was rejected by Warner Bros.

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