8:46

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8:46
8h46 Logo.jpg
Seriously, how desperate can a game developer get with cashing in on the September 11 attacks?!
Genre(s): Simulation
Platform(s): Microsoft Windows
Release Date: c. 2015
Engine: Unreal Engine 4
Developer(s): Anthony Krafft
Publisher(s): Anthony Krafft
Country: United States


8:46 (stylized as [8:46]) is a 2015 simulation VR game based on the September 11 attacks. As the name implies, the game takes place in the World Trade Center and during the exact time that American Airlines Flight 11 crashed into the North Tower.

Gameplay

The player plays as an unnamed office employee working on the 101st floor of the North Tower of the World Trade Center during the September 11 terrorist attacks. They do their morning telemarketing work in a room with one other employee. Suddenly, during their work, the building shakes and multiple ceiling tiles fall out of the ceiling. The door is jammed shut, and they and the other employee are trapped within the room.

A man kicks open the door and hands them a flashlight. They are warned about the slowly encroaching fire. They are trapped in the darkness of the floor after every door is tested and is jammed. They are trapped within these confines. They hear as their co-workers make phone calls to their families saying their final goodbye as smoke fills the room. The man breaks open a window to the outside. As the player stands there, they have to make the choice between dying from smoke inhalation or jumping out of a window and falling to their death.

Why It Sucks 846 Times

IMPORTANT NOTE: Due to how disrespectful this is to the victims of the 9/11 attacks, redeeming qualities are forbidden from this article.

  1. Similar to Terrifying 9.11 and Laden VS USA, it's blatantly a game based on the 9/11 attacks that occurred in 2001, which is extremely offensive and disrespectful toward Americans.
    • As a matter of fact, the game puts you in the shoes of an unnamed office employee working in 101st floor of the North Tower, re-enacting the event in which people there died.
  2. Aside from the offensive premise, the game is very much a run-of-the-mill walking simulator game in which you do a mundane errand until something serious happens.
  3. Mediocre graphics and ugly character models despite running on Unreal Engine 4.
  4. Hypocrisy: The developer behind this game, Anthony Krafft, is from the United States, but he had no problem making a game about an anti-American terrorist attack.
  5. Terrible ending: The employee is trapped in darkness whilst he hears other employees calling their families to say their final goodbyes. Once he breaks open the window to go outside, he's given the option of whether to die from suffocating in the smoke or to jump off the building to his inescapable death.
  6. Like the two aforementioned games about 9/11, it's very much a huge insult to people who have either died or survived the said terrorist attacks.

Reception

When the game first released in the year of 2015, many news publications gave negative viewpoints on the video game, calling it "disrespectful", "horrifying", "distasteful", and "offensive".

See also