Hello Kitty: Roller Rescue
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Choose your outfit, accessorize, then grab a friend and save your town!
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Hello Kitty: Roller Rescue (Japanese: ハローキティのピコピコ大作戦!, Hello Kitty no Pikopiko Daisakusen, literally Hello Kitty's Picopico Mission) is a Hello Kitty 2005 action-adventure puzzle video game developed be XPEC Entertainment for the PlayStation 2, GameCube, Xbox, and Windows and published by Hamster Corporation in Japan, Namco in the US, and Xplosiv in the Europe. The game features Hello Kitty and other Sanrio characters.
In this game planet Earth is invaded by a group of block aliens known as the Block Battalion led by King Block-O, who plan to conquer the universe and turn Earth into a perfect cube.
As Hello Kitty wearing roller-skates, the player must explore various locations to stop the Block Battalion from causing trouble and eventually save the Earth. The player will rescue various Sanrio characters along the way, some of which can be used as partners to help fight off the Block Batallion or heal the player in stages.
Plot
When the evil Block-O, king of Block Planet, takes over SanrioTown, Hello Kitty and her friends must band together to take back their turf in this action puzzler.
Why It Deserves Delicious Apples
- The main good idea about the game is that XPEC Entertainment staff partnering the japanese toymaker company Sanrio and can develop the first-ever Hello Kitty 3D game for PlayStation 2 in Japan on April 28, 2005 and later August 16, 2005 exclusively for the Nintendo GameCube in the US and later Xbox and PC in September 9, 2005 in Europe, Namco (The company behind Pac-Man, Klonoa, Dig Dig and its spin-off Mr. Driller, R: Racing Revolution, Ace Combat and Taiko: Drum Master) is publishing this version in the US, which can be beautiful for American gamers and Japan fans.
- Cute and amazing graphics that are specially pleasing and vibrant that still look good can fit for the sixth generation. XPEC Entertainment used clear tactics for the counts while still being able to render these graphics without outsmarting GameCube's sources.
- The controls are well-made, taking advantage of the analog joysticks and Hello Kitty or Badtz-Maru can mode and attack enemies.
- Hello Kitty can unlock partners and get new accessory and outfits wherever she rescues friends, gets the S-Rank and completes stages and missions.
- Decent cutscenes (although it can fit like Crash Bandicoot series of it), especially from the intro and the multiple endings depending the player can get good or bad endings.
- Memorable sound effects and music that can the players listen to.
- Sweet, adorable and fun stages such as A New Hope, Protect the Station, Red Alert and Project Home Run.
- Introducing Badtz-Maru, one of the Sanrio's popular characters was basically Namco's/Xplosiv's/Hamster's Luigi at this time.
- Super loading screens including Hello Kitty in her roller skate outfit and Badtz-Maru coming out for action.
- Levels like Messy Park, Tank Attack and Shopping Scam are tricky but intense. When playing these, you'll have to complete the mission level while avoiding getting caught, and this would be easier to beat.
- Each apple can be obtained to refill your health when you get damaged by the Block enemies. Some have upgraded when you complete any of the tasks.
- Unlike other Japanese video games, the game was made to appeal to American audiences as well as the Sanrio fans has Jimmy Neutron-like in mid such as the games cover look like a movie.
- According to the GameCube Game Play startup screen, the description says ""Hello Kitty protects Sanrio Town from the Block alien invasion.", which is great for the plot of the game.
- It uses four blocks on the GameCube memory card which takes the same number of blocks these good games Kirby Air Ride, The Legend of Zelda: Twilight Princess and The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies unlike these bad games like Disney Sports Skateboarding and Spyro: Enter the Dragonfly.
- In the final stage Final Countdown, The player can help Keroppi to power up the machine to stop the King Block-O from taking over Sanrio Town, but you must avoid getting turned into a block, but you can use cannons to shoot and take down on King Block-O's mech robot.
- Basically, It was the first Hello Kitty 3D Game!
- Five words: The spectacular UK Advert Commercial!
Blocky Qualities
- Plot Hole: When King Block-O has change the Earth's shape into a cube-shape like, his army celebrate his victory over Hello Kitty and his friends.
- Unlike these other bad games, this game is WAY too short and very easy to beat and only has 15 levels, even shorts If you're wondering where to save your town.
- Missed Opportunities: Some popular Sanrio characters such as Cinnamoroll, Kuromi, Pandapple, CharmmyKitty, WeAreDinosaurs and U*SA*HA*NA are missing and they didn't get a chance appear in the game.
- The Intro can be too intense for young children during the startup.
- False advertising: On the back PAL cover, It says Cinnamoroll to help in your mission, but he never appeared in the game.
- Getting a "Mission Failed" message in a few seconds and go to the screen Hello Kitty floating in a headquarters background with options "Retry", "Back to Home" and "Back to Title", which is way too scary for young children.
Reception
The game received mixed reviews from critics. It holds a 64% rating on Metacritic.[1] IGN rated the game 6 of 10, calling it just "Okay".[2]
On IMDB, It currently holds 6.8/10.[3]
Videos
Trailers
Walkthrough
Videos
Trivia
- The PlayStation 2 version was released first in Japan on April 28th, 2005 and published by Hamster Corporation.
- The PS2 port was released in Europe for the PAL Region while the PC, Xbox, and Nintendo Gamecube versions were sold on the same date of September 9th, 2005 and published by Xplosiv (Yet known as Empire Interactive).
- The GameCube Port was never released in Japan; also Xbox and PC ports from Microsoft were never released in Japan and North America.
- Roller Rescue on Nintendo GameCube was only released in North America on August 16th, 2005 and published by Namco (later Namco Bandai Games Inc. and renamed Bandai Namco Entertainment in 2022). Europe's would release later on September 9th, 2005 and published by Xplosiv.
- The games' location, SanrioTown, is named after the forum service of the same name.
- Unlike other classic games, this game has yet to be remake and remastered as of 2024.