Revolution 60
Revolution 60 | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sexism at it's finest.
| ||||||||||||||
|
Revolution 60 is an adventure video game developed and published by Giant Spacekat for iOS platforms. The story is centered on a team of four women working in an anime-themed special forces unit, attempting to liberate a space station.
Giant Spacekat first announced Revolution 60 at PAX East in March 2013. Originally targeted to release in late 2013, the development schedule was extended. In July 2013, the company ran a Kickstarter campaign, asking for $5,000 to port the game to PC and Mac, in addition to iOS with the release targeted for August 2014. The game was released for iOS in July 2014. It received mixed reviews for its story and gameplay by critics, while being nearly universally panned by players and won the 2014 iOS Action Game of the Year award from iMore.
Gameplay
Revolution 60 combines multiple game elements, focused on a touch-based system on iOS. The player mainly controls the character Holiday. Exploring is based on paths outlined by circles on the screen. By touching a circle on the screen, the player can explore the appropriate area of the weapons platform. When dialog occurs, the player is offered a choice as to what the protagonist will say. What the player chooses affects aspects of Holiday's character.
Combat is grid-based and occurs in real-time. Holiday starts with a single melee and ranged attack, with successful hits building up a power bar that unlocks a special attack. The opponent will utilize one of several melees or ranged attacks. Both opponents can move within the grid, though Holiday is restricted to the first 2 rows. Completing combat awards experience points to Holiday which unlocks options within a talent tree.
In-combat special moves and particular events within the storyline trigger a quick time event, requiring the user to follow a shape on the screen in iOS, but in the upcoming Windows version it will be similar to the approach used in The Typing of the Dead.
Why It Can't Start a Revolution
- The female character designs are uncanny and hypersexualized. They have hourglass figures, skin-tight outfits, short skirts, and personalities that can only be described as "wooden". This is very hypocritical as it goes against the stated aims of its main creator, Brianna Wu, whose goal is to champion diversity and female empowerment, or that's what she claims, yet it's apparently okay for her to make the female characters look like sexist stereotypes of women. Sound familiar?
- On the topic of female empowerment, the characters are very one-dimensional and uninteresting, which makes them weak female characters.
- The entire game has a lazy feeling, with poor color choices that can be an eyesore, frequent reuse of character models and set pieces, really ugly graphics, flat backgrounds, environments lacking details such as textures or props, and poor use of lighting effects that makes characters look jarring and out of place in darker environments.
- The game constantly flips assets without giving credit or even steals them from other games such as Second Life.
- You fight the same Bruiser boss four times in the main story.
- The soundtrack is composed almost entirely with royalty-free music pieces used without giving credit. Brianna Wu claimed that she made a track for the game herself, but in reality, they are just stolen and altered just like the rest.
- The plot is very confusing.
- Terrible voice acting for pretty much everyone.
- The gameplay is nothing but quick-time events. The PC version features typing words, but it is not enough to convince you to this boring game.
- The only major difference graphically between the iOS and PC versions is that the PC version has added lighting effects and some QTEs are changed into sections where you have to type words.
- Clunky combat system which poorly rips off the Mega Man Battle Network series' battle system that makes fights very repetitive. This isn't helped by janky hitboxes causing the main character and the enemies to be hit by attacks that landed nowhere near them.
- The PC version has a game-breaking bug that makes it impossible to beat the final boss unless you pause the game and change to Mouse controls.
- Another glitch could be triggered while battling Dark Crimson, a single strike from her could cause an overflow error and the player will continuously lose health.
- The game is very poorly optimized for iOS, mainly due to the overly high complexities of some of the flipped assets.
- Overpriced at $10, which despite being a budget price is still too high for how little actual content there is.
- Despite this, the game takes up 777 MB of disk space, yet at least 70.6% of them are nothing but fluff.
- If you run out of health in combat, you can just immediately use a medical kit to be restored to full health. Medical kits are extremely plentiful, this takes away what little challenge the game has.
The Only Redeeming Quality
- Despite WISMT60T#14, it is at least possible to be restored in full health.
Reception
Despite the iOS version receiving a Metacritic score of 73/100, indicating "mixed or average" reviews, gamers blasted Revolution 60, with an average user score of 2.1/10[1], and 1.1/10 for the PC version[2]. Likewise, its Steam page has a rating of "Mostly Negative".[3]
On game review site GameRankings the game has a 71.67% rating based on six reviews. Macworld praised the game, calling it "the most ambitious iOS game you'll play this year". RPGFan called the game "an absolute winner". iMore listed it as the "iOS Action Game of the Year" in 2014, saying that "the modeling is gorgeous, the animation delightful, the music engrossing, and the voice acting outstanding".
Response from other outlets were also more mixed. TouchArcade praised the plot but argued the game "[failed] to deliver in terms of gameplay". Pocket Gamer said that the gameplay was "variable", adding that it can have an odd effect on the pacing of the game. Paste called it "an interesting, if underwhelming, melange of elements you'd be hard-pressed to find in another game, let alone one on a mobile platform."
Trivia
- The game was going to get a sequel called Revolution 62, according to Giant Spacekat. The sequel would have some changes differing from Revolution 60, such as a male Chinese American character named Chase appearing whilst the original characters reappear. Since 2015, there were no updates issued of said sequel.
Gallery
-
An early Revolution 60 poster showing an even less clothed character design.
-
Our three
mutant Barbie dollslead characters. -
All the women have identical facial models!
-
Even 3D graphics from the 90s are better than this.
Videos
External links
- https://armedgamer.com/2015/02/revolution-60-is-offensive/ - Why Revolution 60 is Offensive in Every Way
References
Comments
- Bad games
- Bad media
- IOS games
- Android games
- PC games
- Adventure games
- Games with a female protagonist
- 2010s games
- Overpriced
- Games trying to be movies
- Games that don't qualify as games
- Asset flips
- Asset thieves
- Offensive games
- Shovelware games
- Crowdfunding games
- Games made in the United States
- Commercial failures
- One and only games by developers
- Boring games
- Unreal Engine games
- Sexist games
- Misogyny
- Games that killed their studios
- Unfinished games
- Bad stories
- Easy games
- Ugly games