Seven Knights: Time Wanderer

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Dratuna/sandbox/Seven Knights: Time Wanderer
Protagonist(s): Vanessa
Genre(s): Role-playing
Platform(s): Nintendo Switch
Release Date: November 5, 2020
Developer(s): Netmarble
Publisher(s): Netmarble
Country: South Korea
Series: Seven Knights
Predecessor: Seven Knights (2014)
Successor: Seven Knights 2

Seven Knights: Time Wanderer is a role-playing game developed and published by Netmarble exclusively for the Nintendo Switch and released on November 5, 2020, only 2 weeks before Seven Knights 2's release.

As of 2024, if excluding Alice Gear Aegis: Concerto of Simulatrix, which was based on a Japan-only gacha, this was the second and last non-Puzzle and Dragons/Cygames/Battle Cats spinoff of a gacha game, after Azur Lane Crosswave.

Why It Sucks

  1. Similar to Puzzle & Dragons Gold which came out earlier that same year, it butchers what made its original gacha game IP good. Being that this was Netmarble's first and only paid/standard game that was made for "never-to-be-understood" reasons, most likely as a response to Puzzle & Dragons Gold, Azur Lane Crosswave, or even the upcoming Granblue Fantasy Relink at the time, this alongside Puzzle & Dragons Gold ended up killing off the whole "standard game based on gacha IP" concept after both were deemed mediocre cash-grabs that lacked the charm of their gacha franchises.
    • It had very awkward marketing, as its trailer proclaimed "over 60 million downloads", which is not only very off-putting at best, but it makes it seem like this game's appeal was entirely based on a gacha game IP. The fact that this game released just two weeks before Seven Knights 2's release certainly didn't help.
    • On top of that, aside from the fact that Seven Knights has a sequel and multiple mobile spinoff games, because this was based on a gacha game that already shutdown both globally and even in Korea in 2024, this said spinoff would now have to be treated like a standalone game, or any other game that isn’t based on any pre-existing franchise. It should be noted that the same philosophy also applies to other paid offline spinoffs based on gacha games, including Granblue Fantasy Relink, because most gacha games simply put, do not finish their stories or end on a cliffhanger prior to shutting down/EoS with most devs burying the IP to the grave altogether. One myth commonly believed is that most gacha games finish their stories prior to shutdown/EoS, which the answer is; false. Keep in mind that when gacha games shutdown, they become permanently unplayable and unaccessible forever, lost to the sands of time.
  2. The graphics look terrible at best and look at best a New Nintendo 3DS style game or a mid 2010s 3D gacha game, especially with how the 3D models are designed.
  3. Each character only gets 3 abilities in combat. While that sounds self-explanatory, instead of going with a turn-based approach, the player is only given a finite amount of time to decide what attack they do, otherwise they'll forfeit their attack and the game moves on.

Redeeming Qualities