Seven Knights: Time Wanderer

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Dratuna/sandbox/Seven Knights: Time Wanderer
Protagonist(s): Vanessa
Genre(s): Role-playing
Platform(s): Nintendo Switch
Release Date: November 5, 2020
Developer(s): Netmarble
Publisher(s): Netmarble
Country: South Korea
Series: Seven Knights
Predecessor: Seven Knights (2014)
Successor: Seven Knights 2

Seven Knights: Time Wanderer is a role-playing game developed and published by Netmarble exclusively for the Nintendo Switch and released on November 5, 2020, only 2 weeks before Seven Knights 2's release.

As of 2024, if excluding Alice Gear Aegis: Concerto of Simulatrix, which was based on a Japan-only gacha, this was the second and last non-Puzzle and Dragons/Cygames/Battle Cats spinoff of a gacha game, after Azur Lane Crosswave.


Why It Sucks

  1. Like Azur Lane Crosswave, the idea of making a paid spinoff based on a gacha game that already had a full global release is a controversial idea to begin with. The problem is that they add very little to the original gacha game and end up trying to co-exist with the original game’s never-ending lore and plot. should be worth noting that the failures of these two games, alongside Puzzle and Dragons Gold, was what killed off any incentive for devs to make full-priced gacha console spinoffs, especially when said plot in those games can easily be matched by just an new big update in the original mobile game. Paid console adaptations based on gacha games in the form of sidestories/spin offs were an example of a decent on paper idea that in the end made no sense financially to both gacha game developers and even players.
    • On top of that, aside from the fact that Seven Knights has a sequel and multiple mobile spinoff games, because this was based on a gacha game that already shutdown both globally and even in Korea, this said spinoff would now have to be treated like a standalone game, or any other game that isn’t based on any pre-existing franchise. It should be noted that the same philosophy also applies to other paid offline spinoffs based on gacha games, including Granblue Fantasy Relink, because most gacha games simply put, do not finish their stories or end on a cliffhanger prior to shutting down/EoS with most devs burying the IP to the grave altogether. One myth commonly believed is that most gacha games finish their stories prior to shutdown/EoS, which the answer is; false.
  2. With it's odd premise and timing, it feels like it was made as a response to Puzzle and Dragons Gold, a Nintendo Switch spinoff of Puzzle and Dragons that was so bad that it proved to players that these games were being made as cash grabs to begin with. Both games were made to replicate the mobile game in the form of a standard game and end up butchering what made these games good to begin with.
  3. The graphics look terrible at best and look at best a New Nintendo 3DS style game or a mid 2010s 3D gacha game, especially with how the 3D models are designed.
  4. Each character only gets 3 abilities in combat. While that sounds self-explanatory, instead of going with a turn-based approach, the player is only given a finite amount of time to decide what attack they do, otherwise they'll forfeit their attack and the game moves on.

The Only Redeeming Quality