Sonic Team

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This article was copied (instead of imported) from the now-deleted Awesome Games Wiki.
Sonic Team
The developers behind Sonic itself.
Founded: 1988 (as Sega AM8)
Founder(s): Yuji Naka
Takashi Iizuka
Headquarters: Tokyo, Japan
Key people: Yuji Naka (1988-2006)
Naoto Ohshima (1988-1999)
Hirokazu Yasuhara (1988-2001)
Takashi Iizuka (1992-present)
Parent: Sega
Website: http://www.sonicteam.com/

Sonic Team (Japanese: ソニックチーム Hepburn: Sonikku chīmu), known as Sega AM8 from 1988 to 1990, is a Japanese video game developer and subsidiary of Sega. The company is best known for creating the Sonic the Hedgehog series and Nights into Dreams. The first Sonic game was a huge success and began the long-running Sonic the Hedgehog franchise. During the mid-1990s, Sonic Team began to create and develop new intellectual properties.

Following the release of Sonic Adventure in 1998, some staff of Sonic Team moved to the United States to form Sonic Team USA. Parent company Sega's financial troubles in the early 2000s led to structural changes at the studio, with United Game Artists being absorbed by Sonic Team in 2003, and Sonic Team USA becoming Sega Studio USA in 2004.

List of video games

Why They Rock

  1. Sonic Team has produced a variety of unique, colorful titles.
  2. Created the Sonic the Hedgehog series and are named after it.
  3. Excellent graphics.
  4. Catchy and memorable soundtracks.
  5. Their games are full of personality and heart.
  6. Their games are also mostly free of DLC, microtransactions, and other anti-consumer practices.
  7. Created games that were considered ground-breaking in their time, such as Phantasy Star Online.

Bad Qualities

  1. They've constantly struggled with making Sonic work in 3D and alternative gameplay styles. Most notably, the Werehog and the Hedgehog Engine's boost formula.
  2. Due to Sega's constant pressure, some of the key members left the team, to work with other companies like Artoon and later horrible Arzest (although Naoto Ohshima returned Sonic Superstars with his company), and some of them like Yuji Naka ended up creating mediocre to terrible games for his independent studio Prope, and also created Balan Wonderworld at Square Enix.
  3. They've developed several terrible to mediocre games themselves including Sonic '06 (the worst offender), Sonic Free Riders and Sonic Forces, and the atrocious Game Boy Advance port of Sonic 1, Sonic the Hedgehog Genesis, due to Sega forcing them to rush the games in order to meet their deadlines.
  4. Due to their constant purpose attempt to please the Sonic fanbase (mostly those who follow nostalgia), which is very notorious for constantly arguing with itself over what makes a Sonic game, the series has had a very mixed reception like a roller coaster in recent years.

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