The Ren & Stimpy Show: Veediots! (SNES)

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The Ren & Stimpy Show: Veediots! (SNES)
The only good Ren and Stimpy adventure on the SNES, but also a great way to do the Dark Souls for the franchise, unlike this.
Genre(s): Platform
Action
Platform(s): Super Nintendo Entertainment System
Game Boy
Release Date: October 1993
Developer(s): Gray Matter Inc.
Publisher(s): THQ
Series: Ren & Stimpy
Predecessor: The Ren & Stimpy Show: Space Cadet Adventures
Successor: The Ren & Stimpy Show: Stimpy's Invention

The Ren & Stimpy Show: Veediots! is a video game based on The Ren & Stimpy Show cartoon series on Nickelodeon. It was released by THQ for the Super Nintendo Entertainment System in 1993 and re-released for the Game Boy. This page, we're focused to the SNES version, which is considered the superior version.

Plot

Ren and Stimpy get trapped in their TV show and want to get out.

All four levels are separate stories based on episodes of the TV series.

Why It's Not An Eediot

  1. For starters, this game somehow managed to be the only good Ren & Stimpy game on the SNES, despite all of its flaws, and it is also one of the best Ren & Stimpy games made (only behind the Sega games).
    • The thing that is even more surprising is that it was developed by Gray Matter, which wasn't known for making great games (with one notable exception being their Indiana Jones game on NES). They are known for making absolute garbage (ex: Captain Planet and The Planeteers, Mad Max on NES and The Crow: City of Angels, that latter one being the worst offender), and this Ren & Stimpy game is also one of, if not their most famous game they developed, despite being diverse in term of reception.
  2. Despite being a bit slippery, the controls are great since they are tight and always responsive neither of the characters will be unresponsive, only being slippery, though... (See BQ#2).
  3. While poor, the soundtrack at times can sound quite catchy, most notable examples being in the Stimpy Mount part, or the music in the first part of "The Boy Who Cried Rat", the soundtrack is still much better than in Buckeroo$! for the SNES, since there is more variety and at least it isn't a 10 seconds loop for the most parts.
  4. All levels are pretty fun and have a great concept since it is based on episodes from the show. These are mostly faithful only with them adding other things, such as
    • In The Boy Who Cried Rat, you get to see in Stimpy Mount, where in the episode itself just had a brief moment of Ren being in Stimpy mouth, and that you must escape it, in the episode, it didn't get a moment where Ren is stuck in Stimpy mouth, and this adds a new fresh air to the episode plot.
    • In Stimpy Invention, it is likely the most faithful level adaptation in the game since you need to get the invention that makes people happy to throw it at Ren, and the level itself is decent and very fun.
    • In the Army is quite faithful to the episode of the same name, and you get to fight a soldier, which is nice.
  5. The level design, while not the best, is unique and fun, and it also adds mechanics that are interesting and not poorly designed, the levels are all unique and have different concepts that make them stand out, and due to having a huge variety of gameplay and being not too easy and being a pretty hard game, then you might never get bored of this game at all.
    • The Boy Who Cried Rat is the standard platforming stage of this game (along with In The Army but whatever), but as stated before, there's a section where you need to escape from Stimpy mouth, and that section, while not the best, is quite fun and was one of the few games at the time along with some other cartoon games to have this.
    • In The Army is a more generic platforming level than The Boy Who Cried Rat, but it is still pretty challenging and well balanced for the most parts, to the point of being a really fun level, and that it could be one of the best levels of the game despite not being as unique as the other levels of the game.
    • Stimpy Invention had you having to solve puzzles and in that level along with the first, you get to play as Stimpy, which is nice and the first game to do so, but here back to the reason why the level is great. Another reason why this level is great is because it's quite challenging and despite being challenging, it is much more balanced than the other levels.
    • Marooned is another unique level (that is the hardest one), and has so much going with it, since first, you enter the mouth (probably Ren's mouth), and you need to stop the virus that invades it, and the level itself is very challenging (way too much, too) and the level design itself is pretty decent, it also had an impressive effect going for it, see WINAE#6.
  6. The graphics are very good for a 1993 SNES game, and they still look great to this day (though some might not like the style), the animation is also a huge improvement over Space Cadet Adventure since they are more detailed and are quite fluid for an SNES game.
    • The art style is also nice looking, as it almost looks like the show it is based on, and the graphics are incredibly detailed for a 1993 game (though way too much at times, see BQ4).
    • The color palette is also pretty good and faithful to the show color style, since the game for the most part is colorful but it somehow manages to still keep the dark look of the show, though In The Army is way too bright to keep the dark style.
    • The sprite work is nice and also very faithful to the show art style, and maybe the most faithful to the show design along with Time Warp, and these might look better than a lot of other Ren and Stimpy sprites, such as their sprites from Buckeroo$! (Ren looked decent, Stimpy looked off in that game though).
    • The backgrounds also look great too, and are quite detailed for the time, as well as being better than even Time Warp, since they are full of details, are appealing to the eyes, and are overall just well designed and are also 90% faithful to the show animation.
      • The Boy Who Cried Rat had a nice house-looking background that is already one of the best from the game since it is detailed, colorful and fits the theme of the episode itself.
      • In The Army had the most appealing-looking background of the game, since it is incredibly colorful and faithful to the show's art style and the episode that is based on, of course, it is detailed, and despite being very colorful, it somehow fits the level due to the music that plays in it.
      • Stimpy Invention had the best background of the entire game, as it is stylish, detailed, and colorful, as well as having a nice effect on it, it also fits the level so well, and it is very faithful to not only the episode that this level is based on, but also the show too.
      • Marooned had very detailed backgrounds, and also capture well the design of a mouth, despite being a bit gross, the level looks pretty good, and the dark style of the show is once again present, the color palette is also not as colorful, to get the style of a mouth even better.
        • Speaking of Marooned, in its boss fight, there is a nice effect that is very impressive for a 1993 SNES game, as the background itself moves with the boss himself, which is very cool to look at and is easily the best part of the level, this part alone is more impressive than most other games of the franchise.
    • The title cards before a level are great and are faithful to the show title cards, to the point of making you think that they were straight-up copied from the show episodes.
  7. Much like other Ren and Stimpy games such as Space Cadet Adventure, the game includes a poster in the box back then, which is neat.
    • Even better is that the poster itself is once again great and is very good looking, as well as being funny, we can see both Ren and Stimpy watching the game (or playing it) and it is also detailed.
  8. The game sometimes can be really funny, such as some of the screens after you complete a level, and especially the advertisement (see the Reception section to see the advertisement).
    • The dialogues are especially the main reason why you might get a laugh with this game, since it is very funny and is on par with the show's funny dialogues, especially in the beginning cutscenes, they also are way better than most, if not all of the Ren & Stimpy games dialogues in their cutscenes.
    • The game nature can be funny too, and while the mouth interior might be disgusting for some players, for some it might be hilarious especially since not a lot of games had levels in a mouth.
    • Or the face that Ren makes when he jumps that can be hilarious to see.
    • The advertisement had the funniest moment of it (despite not being in the game), when Ren says to Stimpy "Stimpy, your breath is keeling me!", which is funny even without voice acting, and if the show would have a moment of this, then it might likely being even more funny.
  9. The commercial is very nice, since it had some animated parts and it showed the game quite well, and it also had funny comments, like "it's Veediot for Veediots like you", it still sounds funny, the whole commercial is funny.
  10. Unlike the other SNES Ren & Stimpy games, Veediots! had unlimited continues, which is great considering how hard this game is at times, and this game is the only Ren & Stimpy game to have unlimited continues too.
  11. The box art is very great, as it is completely faithful to the show art style, is detailed, and overall nice to look at, it looks cool and gives a good impression of the game since it is about both Ren and Stimpy who are trapped in a TV, and this might also be one of the best box art for a Ren & Stimpy game, the Game Boy version also had this same box art, but look different and is just as fantastic as the box art for the Super Nintendo version.
  12. Decent voice clip, since both Ren and Stimpy's voices are very faithful to the show and for a Super Nintendo game, it sounds clean too, and the fact that it manages to be true to the voices of the show makes this even more impressive than it's already is.
  13. While easy, the bosses are interesting and this is one of the only Ren & Stimpy games along with Time Warp and Quest for the Shaven Yak to have boss fights, they also are balanced for some of them, not too hard nor too easy (well, except for some of them).
    • The best of them had to be in the Marooned level since as stated before, the background is incredibly impressive and the boss itself can be challenging, despite how low the number of hits you had to give for that the boss gets killed.
  14. Overall, this ended up being one of the only good Ren & Stimpy games that was released and remains the best one on SNES and the best on a Nintendo console, though it isn't as good as the Sega games.
    • It also ended up being one of, if not the most unique Ren & Stimpy game to be made along with Stimpy Invention, due to the levels' variety and the overall level and stage design.

Bad Qualities

  1. The Game Boy port is incredibly atrocious and is one of the worst games of the entire Game Boy library and is also the absolute worst Ren & Stimpy game, as well as being one of the worst ports of all time, as it suffers from horrible framerate, horrible controls, poor graphics, awful soundtrack atrocious hit-detection and it removes 2 levels, there are so many bad things that we cannot even list them all.
  2. Despite being good, the controls do unsurprisingly suffer from flaws, since this is developed by Gray Matter (which is known for doing subpar controls in their games):
    • At times, they can be way too slippery, this is especially noticeable when trying to jump on a mobile platform that moves fast, or even in the Ren levels where when you move, it is hard to stop moving when you are right to a platform ledge, which might cause cheap deaths.
    • The controls are a little slow, especially in the Stimpy Invention level where Stimpy moves way too slowly thus making the game not as fast-paced, though this makes the controls more tight than the other levels.
    • They also are very imprecise, especially the jumps, in which it will be even harder to jump on the mobile platforms, and this is especially noticeable in "In The Army", where there's a mobile platform that is hard to jump on. Some of the difficulty come from the unprecise jumps.
  3. The game at times might be way too hard and is one of the most noticeably hard games in not only the Ren & Stimpy franchise but also on the SNES in general, and there are so many examples to list due to how much the difficulty spike is present, and due to this, it can be incredibly frustrating to play and this is probably one of the main reason of why the game didn't get a lot of positive reviews back then.
    • In the Stimpy Mouth part of The Boy Who Cried Rat, there is a part that if you touch, then Stimpy Mouth closes, and you die, which is the main reason why this part isn't the best, and while in the first part of it, the second where you escape is much worse since there is a lot of hazards, and that there are even more parts of Stimpy mouth that if you touch, you die and they are placed in the worst places, especially at the beginning of it.
    • In The Army suffers from a huge difficulty spike in its second part since there are way too many obstacles that are hard to dodge and that you barely even have the time to react about, and due to this, you might die a lot.
    • Like Doraemon on the Famicom, you get hit by almost everything and it doesn't help that you will have a hard time dodging projectiles due to how fast they are.
      • In Marooned, it is especially true with the first part of the game when you enter the stomach, and that you may get hit by everything, and this may cause the problem to be cranked up to eleven.
    • Some parts of Stimpy Invention might be quite hard due to the strict timer, and due to how long these are for the most part, you will likely take the risk of having the timer finished if you cannot figure out something in them.
    • Marooned is probably the worst example of a difficulty spike in this game since the levels are filled with enemies all over the place and are filled with very difficult platforming sections, along with the section where you drop in the mouth that can be hard, the first one isn't that hard but the second time you drop in the mouth, it is extremely hard due to being faster and especially because there is a lot of enemies that will probably kill you easily.
      • Not to mention that the phases where you enter the mouth are extremely long and that there aren't even that many health items despite how hard it is, which make it even harder.
        • Also, it doesn't help that if you lose all of your lives, it's back to the beginning of the level, and this will happen a lot, so prepare to have difficulty with this stage or any other stages in the game in general.
  4. While you had unlimited continues, instead of continuing on the section of a stage where you died, you start from the beginning, which is itself a huge problem here due to how hard the game is, much like Final Fight on SNES.
    • There aren't any checkpoints in any of the sections of the levels, which makes it even harder and it doesn't help that you start all over at the beginning of the stage if you lose all of your lives, fortunately, there are checkpoints for each section of a level, though this is only when you didn't get a game over.
  5. The game is a bit too short, lasting only 30 minutes, and it doesn't help that there aren't any replay values in this game, since after you complete this game, there is absolutely nothing that got unlocked or even there aren't any other modes, this could also make it for some missed opportunity, speaking of which.
  6. This game had a lot of missed opportunities, especially since it doesn't have continuity in its levels:
    • The game could have got a multiplayer mode in not only the main game but also another mode where there is, for example, minigames or even some other kind of multiplayer, and this could have made the game just as fun with two players, and would even be funny.
    • There's also some missed opportunity for adding more episodes into the game since the game had a style without continuity unlike most of the other games, and there are only 4 episodes that got adapted to this game, they could have easily added more such as "Space Madness" (even though it was covered by Space Cadet Adventure) and even "Fire Dogs", though this was likely intentional or it was because of the game being probably rushed.
    • In Marooned, there was a missed opportunity to do a simple shoot 'em up section that would have gone well with the theme of the stage, this isn't the biggest missed opportunity but that could have still been cool.
  7. Despite being catchy, the soundtrack is unfortunately not good at all, since there are a lot of tracks that are either bland (ex. The Boss Theme and the Stimpy Invention level) or some awful compositions such as In The Army level that suffers from a repetitive loop.
    • The Happy Happy Joy Joy rendition is absolutely terrible and is even worse than the one in Buckeroo$! since it sounds so off and is horrendously composed in comparison to most games, it isn't even faithful to the song from the show due to how poor it sounds, thus making it the worst rendition of Happy Happy Joy Joy in existence.
    • Sometimes the tracks can also be unfitting, such as the usual boss theme for the final boss.
    • Some of the music compositions also are off, most notably in In The Army where it sounds incredibly broken and the loop makes this even worse due to being like 20 seconds of loop after it restarts.
  8. While great, the graphics do have some flaws, not that they are ugly in some places but rather other things:
    • The mouth graphics, while awesome, can either be disturbing or even gross and disgusting, since it is so realistic that if peoples had a weak stomach and that they had a hard time to deal with this kind of visuals, then they will have a hard time to play this game due to having two moments of it that are long.
    • One of the enemies in Marooned looks like Pac-Man but in a stomach, and while it doesn't look too bad by sprite work standards, it can look bad due to being both disgusting and disturbing, and the way it moves makes these two problems even worse than they already are, and this may cause nightmare to the little kids.
    • The continuing screen, while greatly designed, had Stimpy that is still well drawn in it but his artwork on that screen might make you think that he is the antagonist due to him smiling creepily and that Ren is defeated.
    • While the graphics are still really good and the visuals are well made, some people might find the graphics to be unappealing due to either some of the sprites or because some of the game parts are disturbing to look at.
  9. As stated above, the bosses are way too easy for most of them since they don't require many hits to kill them, and their paths also aren't that hard to learn due to how simple they are.

Reception

"The game advertisement"

The game received mixed reviews from critics and mixed to positive reviews from gamers, it was praised for its graphics and original idea, but the gameplay was a little criticized the soundtrack and length of the game also got criticized as well.

Computer and Video Games praised the graphics and controls, along with the gameplay, giving a score of 79%.

Though over the years, the game got more positive reviews but is very diverse to this day, some people find the game to be good, and some others consider it a bad game, as proven by some reviews on YouTube or even the magazines that covered this game back then.

It also got a cult following over the years, and is one of the most popular Ren & Stimpy games out there, along with Stimpy Invention for the Sega Genesis it might be the most well-known game of the franchise.

Beta/Prototype

On October 25, 2012, a YouTuber called MNPGameVideos uploaded in his channel one of the ads promoting Veediots! But, the gameplay instead of the final game, actually is from the prototype. And, different from the prototype of Stimpy's Invention, is not so different than the final product. Some sprites are different, like in The Boy Who Cried Rat!, the flower vase doesn't break, and yes turns back to you like a boomerang. In The Army level, when you grab an umbrella, the sprite instead of Ren jumping, is completely different. But the biggest difference is the health counter/lives counter/time counter and money is different.

Another difference is again in The Boy Who Cried Rat!. In the boss part, you throw teeth instead you use the Y Button to the Boss lose health, and the time is longer than the final product time of the boss part.

Trivia

  • This is the first Ren & Stimpy game released on the SNES.
  • This is one of the two Ren & Stimpy games on SNES with a PAL release, the other being Time Warp.

SNES and Game Boy versions differences

  • The Boy Who Cried Rat! omits being in Stimpy's mouth and defeating the tooth beaver.
  • The level order of In the Army and Stimpy's Invention are switched.
  • In Stimpy's Invention, the player plays as Stimpy and goes through five different levels. When Ren gets to the boss battle, the happy helmet must land on Ren.
  • In the level, In The Army, the game has Ren getting across a battlefield by riding on big bullets and avoiding the other soldiers.

Videos

Commercial

Soundtrack

Gameplay

Reviews

Game Tips

  • For dodging the bombs that explode in the level "In The Army", don't try to jump over it, just hit it with an attack a bit far from it to not get hit, this makes them easier to dodge.

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